A Victorian era Mod, the player will be taken to the third industrial revolution, battles will be more bloody than ever!

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Companion Creation (Games : Mount & Blade: Warband : Mods : Winds of War: Blood and Steel - 1870 : Forum : Questions & Answers : Companion Creation) Locked
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Apr 5 2017 Anchor

Hello guys, I would like to submmit a companion suggestion, but, I still would like to have a couple more information to finish it. The world map, the information about the Sonorian faction, and the currency used in game (denars, dollars, whatever it is) and I need to clear some doubts on the guide of the companion creation.





Companion payment dialogue:

("npc1_payment", "{reg3}"),

{reg3} = Payment, it'll show in game as the amount of money it costs to hire the companion.

Do i need to put the dialog like this "I need to pay {2000} denars to someone" or how must i write it?



Companion backstory recap:

("npc1_home_recap", ""),

Is this a short version of the bar story? or about the place he comes from?



Companion fief acceptance dialogue:

("npc1_fief_acceptance", ""),

By this you mean that is in the part when he says "Oh are you sure you want me to make me a vassal of your nation?" or after you give him the fief, when he says "Thank you for giving me this fief, farewell."

Companion dialogue for when you become enemies with them:

("npc1_turn_against", ""),

What do you mean by this? That is when the companion no longer wants to linger with you? Or becoming an enemy like when you are confronting a vassal.



P.D. You don't care if i write a sentence or two in spanish just for expresion, right? Heh, I want this companion to be a Sonoran, and since it's a Mexican based faction I see it kinda fitting.

Apr 29 2017 Anchor

Ah, hello!

I would like to submmit a companion suggestion, but, I still would like to have a couple more information to finish it. The world map, the information about the Sonorian faction, and the currency used in game (denars, dollars, whatever it is) and I need to clear some doubts on the guide of the companion creation.

Right now I'm currently writing the new backstory for the mod, however taking some creative license and making up some lore on the spot would be okay with us. The currency used in the game is referred to as "Crowns".

Companion payment dialogue:

("npc1_payment", "{reg3}"),

{reg3} = Payment, it'll show in game as the amount of money it costs to hire the companion.

Do i need to put the dialog like this "I need to pay {2000} denars to someone" or how must i write it?

Just type it like this: "I need to pay {reg3} denars to someone", and it'll show up in game as "I need to pay 2000 denars to someone", though be sure to include a note telling us how much the companion requires as payment to be hired.

Companion backstory recap:

("npc1_home_recap", ""),

Is this a short version of the bar story? or about the place he comes from?

This is a short summary of his backstory.

Companion fief acceptance dialogue:

("npc1_fief_acceptance", ""),

By this you mean that is in the part when he says "Oh are you sure you want me to make me a vassal of your nation?" or after you give him the fief, when he says "Thank you for giving me this fief, farewell."

That is where the companion thanks you for giving him a fief.

Companion dialogue for when you become enemies with them:

("npc1_turn_against", ""),

What do you mean by this? That is when the companion no longer wants to linger with you? Or becoming an enemy like when you are confronting a vassal.

This is when the companion becomes your enemy, not sure when it shows up, or if it does.

P.D. You don't care if i write a sentence or two in spanish just for expresion, right? Heh, I want this companion to be a Sonoran, and since it's a Mexican based faction I see it kinda fitting.

That's fine by me.

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