Ever wanted to see Chip's Challenge-like gameplay in the 2.5d Doom engine? Look no further! Blocks of Doom II is a top-down gameplay mod for ZDoom (and perhaps Skulltag) that approximates the gameplay of the 1992 DOS game Chip's Challenge. I say approximates, it doesn't totally replicate it. There's plenty of new obstacles and beasts to overcome, and the puzzles, like Chip's Challenge, are at times incredibly frustrating - not necessarily because they're hard to solve, but that everything is out to get you, and you only have 1 precious health point! Did I mention there's a timelimit, too? There's not a lot of activity within the development team at the moment, so I'm hoping to recruit some extra contributors by posting here. :) I've gotten good feedback so far, but for this project to flourish we need a few more contributors to speed up level production! Due to the nature of this project, you don't need to know anything about mapping, just a little ZDoom scripting. :D

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How to get Blocks of Doom II (any version) running

How to get Blocks of Doom II (any version) running

Starting a mod Tutorial

Stuck trying to get this mod working? Unsure what sourceport or version you should be using? Read on and find out whether or not you're doing something...