Fight for the UASC (United Alliance Special Corps) or head over to the mysterious Wraith, destroy the humankind and conquer the earth. Fear the war, it will be the last.

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Anywhere [OLD] [BLACKSECTOR TC Mod] Concept & Texture Artists at BLACKSECTOR Dev Team

[blacksector tc mod] concept & texture artists blacksector dev team anywhere artists hello, maybe some of you have already heard of our total conversion mod blacksector: subject h.o.r.i.z.o.n. for half-life². it is a futuristic and slightly tactical third person-shooter taking place in a not too distant endtime scenario. two classes fighting against each other to reign the world and its ressources. the uasc (united alliance special corps) versus the wraith horde. we are currently searching for the following jobs to complete our first playable alpha version of blacksector: concept artist(s): - he/she should be able to draw futuristic / industrial / urban props - he/she should be able to create own ideas and bring them to live - he/she should be able to draw concepts for our model artists texture artist(s): - he/she should be able to create some wartorn, industrial but real looking textures - he/she should be able to create high quality textures on demand hope to see some of you talented guys in our team as soon as possible. we need your help to create one of the most ambitious mod projects ever. unreal1ty - blacksector tc mod project lead / art director www.theblacksector.com

Anywhere [OLD] [BLACKSECTOR TC Mod] Concept Artists at BLACKSECTOR Dev Team

[blacksector tc mod] concept artists blacksector dev team anywhere artists hello, maybe some of you have already heard of our total conversion mod blacksector: subject h.o.r.i.z.o.n. for half-life². it is a futuristic and slightly tactical third person-shooter taking place in a not too distant endtime scenario. two classes fighting against each other to reign the world and its ressources. the uasc (united alliance special corps) versus the wraith horde. we are in a early prototyping phase right now and we definitly need some inspirational and talented artists to bring blacksector on the way. for some more information about our project, just check out our official website (www.theblacksector.com) or our moddb profile (http://www.moddb.com/mods/blacksector-subject-horizon). this time we are searching for the following jobs: prop concept artist(s): - he/she should be able to draw futuristic / industrial / urban props - he/she should be an experienced concept artist - he/she should be able to show us some previous work - he/she should be able to create own ideas and bring them to live - he/she should be able to draw concepts for our model artists hope to see some of you talented guys in our team as soon as possible. we need your help to create one of the most ambitious mod projects ever. unreal1ty - blacksector tc mod project lead / art director www.theblacksector.com

Anywhere [OLD] [BLACKSECTOR] Artists & Designers at BLACKSECTOR Dev Team

[blacksector] artists & designers blacksector dev team anywhere artists blacksector: subject h.o.r.i.z.o.n. is looking for some more talent artists and designers. we are currently developing one of the most original total conversion mods for half-life² (orange box), and maybe we could use your help. for further information about bs:sh just check out our moddb profile: www.moddb.com/mods/blacksector-subject-horizon we are searching for the following positions: character modeler: - must have examples of past work - must be able to uv map - experience with the source engine texture artist: - must have examples of past work - experience with the source engine - experience creating uv textures, and tiling textures level designer: - must have examples of past work - experience with hammer editor and orange box web designer: - must have examples of past work - experience with joomla or ajax would be appreciated, but is not required

Anywhere [OLD] [BLACKSECTOR] Level Designer at BLACKSECTOR Dev Team

[blacksector] level designer blacksector dev team anywhere level designers looking for an experienced mapper to create multiplayer maps for our total conversion mod blacksector: subject h.o.r.i.z.o.n. based on the latest source engine (half-life 2 / orange-box). qualifications / requirements: _______________________________ 1. you should have the ability to make professional quality well thought out levels based on existing concepts, which can be seen on our bs:sh profile. 2. you should be able to devote a reasonable amount of time to the project. 3. you don't have to meet any deadlines, but you should show a certain progress of your work. 4. you will need previous experience with level designing and some of your previous work to show. for further information about the project, please check out our moddb profile or our website theblacksector.com

Anywhere [OLD] BlackSector: Subject H.O.R.I.Z.O.N. - Artists & Coders at BLACKSECTOR Dev Team

blacksector: subject h.o.r.i.z.o.n. - artists & coders blacksector dev team anywhere artists i'm unreal1ty, lead designer and project lead for blacksector: subject h.o.r.i.z.o.n., a total conversion mod for half-life². blacksector is an epic multiplayer focused third person-shooter, that is settled in a distant science fiction-universe. you can fight for the "uasc" (united alliance special corps) or head up to the mysterious alien race "wraith", which infiltrated the earth to use their resources. so we are in need for the following job(s): weapons - modeling, animating, texturing character - modeling, animating, texturing environment - modeling, texturing coding - gamemodes and other stuff we are searching for talented artists and coders, they don't have to have much experience in the business, but they definitly should have creativity and they should be able to work on their own.

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Platform
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Official Page
Theblacksector.com
Release Date
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