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Mkilbride says

9/10 - Agree (8) Disagree (3)

Mod would be perfect with a Flashlight.

As it is, you can walk past areas you need to visit, several times, wandering around in the dark loses the scare factor after awhile and just becomes annoying.

Also, I don't know if it's a bug, but that monster never "Goes away", i.e, he stands right in the only doorway of a room I am in, meaning my only choice is to die by him, effectively making that playthrough dead and I have to reload from some earlier point.

I love Puzzle games, I played Penumbra, Amnesia, and several other such games...But this lacks direction. It has atmosphere, and mechanics down pretty good. Story is one of those vague, Stephen King like stories, which is fun.

But it lacks direction. You're thrust into this world, with no idea what to do or why you're doing anything, and as far as I can remember, the character, you, don't have Amnesia. Reading around you can find out details about what happened and why you are there, but by direction I mean objects.

For example, you need a bottle of pills. There is 20 bottles on the shelf. You can run by, pressing E constantly and not get anything. But the Bottle you need is there, though they all use the SAME pill bottle model. The one you need, does not stand out, it is not another color, it does not have a name, it does not glow...this is simply frustrating. I don't want my hand held, but objects that you can pick up should be more notcable.