In this chapter of the Black Mesa Incident you are a highly trained Black Op Soldier. You were sent in with a small squad to assassinate Gordon Freeman as well as other personnel that gave the H.E.C.U trouble. But as the grunts begin to fail and pull out your orders change. Now you must silence HECU soldiers that were left behind and conceal any evidence of the Black Mesa incident. In this journey you will visit new and old areas of black mesa, battling the forces of xen, race x, black mesa security guards, and HECU stragglers. I also plan on adding some new enemies, ones that Gordon & Adrian didn't get to see. With all these adversaries ahead, its good to know that these ferocious agile assassins will be on your side.

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Bio Labs Materials Loading Bay
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Blue199
Blue199 - - 6,971 comments

Cool lighting :)

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FlippedOutKyrii
FlippedOutKyrii - - 3,509 comments

Cool beans. Can't believe how far this mod has come in terms of detail and level design :)

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23-down
23-down - - 3,558 comments

Lovely area the only thing I see that's off are the yellow stripes on the main middle door. They're not synced instead they are continuously going.

I would suggest to mirror the right stripes to those on the left side. It will look better than having 2 door segments using the same stripe pattern.

I think better textures could be found for the train rails.

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morricone
morricone - - 97 comments

Nice!

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Description

This area is where materials are stored and shipped off to the Bio labs. (the one in my mod not the one featured in Opposing Force)