Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999 with featured content that was scrapped from the original storyline.

Report RSS Black Mesa: Uplink Media Update

Following yesterdays announcement, I got a lot of responses from the community. Time to reward that interest with a new screenshot of the upcoming remake of Uplink.

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Welcome back to Black Mesa: Uplink!

Yesterday I announced this solo project here on MODDB and I'm very pleased with all the comments and feedback I have received so far, even though I have hardly released any content, yet. Through various channels people have offered their help with testing, voice acting and also translations for localisation. This is exactly the reason why I decided to showcase my work here, because of the great community of MODDB and Half-Life! Thanks, guys!

While I'm at it: I could use some help with translations as soon as I have implented subtitles but I'll surely make a news post about it when the time has come. As for beta testing, I'll probably select only a few testers since it's a small project and I need to be able to manage it all. If you want to test, you can send me a PM with your motivation letter and testing experience. As I said, I can't let everyone into the beta testing, so you might not be picked. Sorry about that.

On to the new screenshot! I have just finished the art pass on the first area. It is not yet final quality but close enough. In the upper left corner you can see the original design from 1999.

Black Mesa: Uplink ingame screenshot
Insertion area, in which the player receives his mission.

Second thing I'd like to point towards are the tutorials I've uploaded on this page. If you are interested in making maps for Black Mesa, be sure to check them out! They cover some of the entity work specific to Black Mesa and might come in handy. If anyone has a request for a specific Source mapping tutorial, let me know!

As mentioned in the last update, I'm currently working on the art passes and final entity works. This is a lot of trial and error work with lots of compiling, tweaking and compiling again. With a little luck I can keep a steady development cycle and the next update will feature some more new screenshots.

Thanks for reading!

Comments
Guest
Guest

are you guys going to make a black mesa like thing for blueshift and oposing force?

Reply Good karma Bad karma+3 votes
Guest
Guest

There's already another team doing that right now, Search Operation black mesa, And Guard duty.

Reply Good karma Bad karma+2 votes
Hezus Author
Hezus

This is a one man effort, so there are no "guys", just me :) Although some other people are working on the Hazard Course and Blue Shift for Black Mesa. Head over to the BM mapping forums to check out their work: Forums.blackmesasource.com

Reply Good karma+4 votes
Robert_Carmichael
Robert_Carmichael

It's just you!?!? There's a lot of talent and love in your work. I'm going to track this before it become to famous.

Reply Good karma Bad karma+2 votes
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