Current Units:
US
Infantry
* Rangers: elite troops, 6 man squad (inc. 1 medic and 1 AT), able to plant explosive charges
* Delta Operators: sof troops, 4 man squad (inc. 1 medic and 1 AT), able to direct AC-130 strikes
* Delta Snipers: increased range and rate of fire, 2 man squad (inc. 1 w/M-21 and 1 w/CAR 15), able to direct AC-130 strikes
* Engineer: no changes at present time
* PURCHASEABLE OUT-OF-ROLE UNITS:
o HMMWV w/.50 cal
o UH-60 Blackhawk
o MH-6J Little Bird
Armor
* M-60 Patton: improved secondary MG, increased blast radius for use against infantry, increased resistance to RPG's
* Condor APC: vulnerable to RPG's, carries 20mm cannon and 7.62 MG, model is a work in progress
* HMMWV w/.50 cal: see below
Support
* Engineer: see above
* HMMWV w/.50 cal: increased rate of fire for more effectiveness against troops, vulnerable to RPG's
* HMMWV w/40mm Grenade: extremely effective against enemy infantry, vulnerable to RPG's
* HMMWV w/TOW: useful against enemy structures, vulnerable to RPG's
* HMMWV Ambulance: can heal infantry and repair other vehicles, vulnerable to RPG's
* Transport Trucks: no changes at present time, extremely vulnerable to RPG's
Notes: All HMMWV's can now use smoke
Air
* AH-1W Super Cobra: changed to fill gunship role, increased gun rate of fire, added rockets, TOW
* AH-6J Little Bird: light gunship, armed with rockets and miniguns, Hellfire
* MH-6J Little Bird: unarmed, able to carry troops, very fast
* UH-60 Black Hawk: armed with miniguns, able to carry troops, vulnerable to RPG's
* OH-6A Cayuse: increased speed
* Air Force Pararescuemen: we need ideas to develop this unit
Misc.
* Converted AA fortifications to FARPs (Forward Arming and Refueling Point), can repair vehicles
Somalia
Infantry
* Militia Men: poorly trained, cheap, 5 man squad (inc. 1 medic and 1 RPG)
* RPG Militia: capable of shooting down helicopters and very effective against ground vehicles
* Somali Sniper: slightly more accurate than ordinary militia
* Somali Mob: Rioting crowds, throw Molotov Cocktails
* Spotter: extremely stealthy, long view range, able to go behind enemy lines to spy
Armor
* Technical w/.50 cal: carries mounted .50 cal MG, effective against infantry (still a work in progress)
* Technical w/Recoilless Rifle: carries mounted recoilless rifle, effective against enemy armor and structures
* Land Rover w/.50 cal: carries mounted .50 cal MG, effective against infantry
* Car: unarmed, cheap transport
Support
* Elite AA Milita: carry guided missiles, more effective against air than regular RPG
* Transport Truck: lightly armored transport
* Car: unarmed, cheap transport
* Bomb Truck: packed with explosives, detonates when it is near enemy units
* Spotter: see above
* Engineer: able to heal friendly units, carries explosive charge
Misc.
* AA fortifications now fire Stinger missiles to counter US Air Support