Black Hawk Down is a mod that add new units and tactical aids, as well as improves on existing units to recreate the events of Operation Gothic Serpent and the Battle of Mogadishu.

Report RSS 06/10/08 Units

A constantly updated list of added and modified units.

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Current Units:
US

Infantry

* Rangers: elite troops, 6 man squad (inc. 1 medic and 1 AT), able to plant explosive charges
* Delta Operators: sof troops, 4 man squad (inc. 1 medic and 1 AT), able to direct AC-130 strikes
* Delta Snipers: increased range and rate of fire, 2 man squad (inc. 1 w/M-21 and 1 w/CAR 15), able to direct AC-130 strikes
* Engineer: no changes at present time

* PURCHASEABLE OUT-OF-ROLE UNITS:
o HMMWV w/.50 cal
o UH-60 Blackhawk
o MH-6J Little Bird

Armor

* M-60 Patton: improved secondary MG, increased blast radius for use against infantry, increased resistance to RPG's
* Condor APC: vulnerable to RPG's, carries 20mm cannon and 7.62 MG, model is a work in progress
* HMMWV w/.50 cal: see below

Support

* Engineer: see above
* HMMWV w/.50 cal: increased rate of fire for more effectiveness against troops, vulnerable to RPG's
* HMMWV w/40mm Grenade: extremely effective against enemy infantry, vulnerable to RPG's
* HMMWV w/TOW: useful against enemy structures, vulnerable to RPG's
* HMMWV Ambulance: can heal infantry and repair other vehicles, vulnerable to RPG's
* Transport Trucks: no changes at present time, extremely vulnerable to RPG's

Notes: All HMMWV's can now use smoke

Air

* AH-1W Super Cobra: changed to fill gunship role, increased gun rate of fire, added rockets, TOW
* AH-6J Little Bird: light gunship, armed with rockets and miniguns, Hellfire
* MH-6J Little Bird: unarmed, able to carry troops, very fast
* UH-60 Black Hawk: armed with miniguns, able to carry troops, vulnerable to RPG's
* OH-6A Cayuse: increased speed
* Air Force Pararescuemen: we need ideas to develop this unit

Misc.

* Converted AA fortifications to FARPs (Forward Arming and Refueling Point), can repair vehicles

Somalia

Infantry

* Militia Men: poorly trained, cheap, 5 man squad (inc. 1 medic and 1 RPG)
* RPG Militia: capable of shooting down helicopters and very effective against ground vehicles
* Somali Sniper: slightly more accurate than ordinary militia
* Somali Mob: Rioting crowds, throw Molotov Cocktails
* Spotter: extremely stealthy, long view range, able to go behind enemy lines to spy

Armor

* Technical w/.50 cal: carries mounted .50 cal MG, effective against infantry (still a work in progress)
* Technical w/Recoilless Rifle: carries mounted recoilless rifle, effective against enemy armor and structures
* Land Rover w/.50 cal: carries mounted .50 cal MG, effective against infantry
* Car: unarmed, cheap transport

Support

* Elite AA Milita: carry guided missiles, more effective against air than regular RPG
* Transport Truck: lightly armored transport
* Car: unarmed, cheap transport
* Bomb Truck: packed with explosives, detonates when it is near enemy units
* Spotter: see above
* Engineer: able to heal friendly units, carries explosive charge

Misc.

* AA fortifications now fire Stinger missiles to counter US Air Support

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