This mod aims to restore animations, models, sounds, ui, gameplay and maps from the E3 Demo, Inside The Battle videos and early official screenshots.

Description

Evil campaign is not working in this release, check the future update list, for upcoming features.

Preview
BFME - Classic Edition - Beta v1.20 (Updated)
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Nik768
Nik768 - - 249 comments

Wow, good news)

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Glorfindel23
Glorfindel23 - - 1,470 comments

Yes really good news!

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Written installation guide: Filedropper.com

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Nagelfang
Nagelfang - - 16 comments

I keep getting an error and i have to uninstall everytime, can you post a guide somewhere, maybe write it in the file in a readme or something? I have been following this mod for 2 years and Id love to play..thanks and amazing job!

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Guest
Guest - - 690,412 comments

Im so happy !

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miraak49
miraak49 - - 153 comments

Was me forget to log xd
Im so happy !
Lol

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Hehe, enjoy :)

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Hey guys, I just noticed I released the wrong version of Helms Deep, update should be coming within the next 30 min.

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Alright it has been updated, for those of you that have already installed the mod, just replace the CEBeta.big file with the new one.

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Second update, fixed a bug where invisible units bound to the Rohan Keep, would make Rohirrim run around randomly without command.

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Same deal as before, just replace the CEBeta file in your My Battle for Middle Earth files folder, with the new one in 3. Mod File.

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Third update, fixed Tower Guards showing heavy armor, varies updates to Warg Riders visuals only, Rohan Soldiers now have ranks, Minas Tirith Army timer: The army arriving after the gate destroyed took too long, so I reduced the amount of time it took.

Just replace the CEBeta.big with the new one again.

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Updated again, fixed Osgiliath faramirs arrival, reduced mordor orcs levels at Minas Tirit in the Gate waves, new gondor archer run animations, new rohan archer model.

Replace CEBeta.big with the new one.

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Fifth Update, Minas Tirith made easier, Gondor Units now have 150% more percent health, Heroes have 200%, trebuchets have 300% more health. This should make the mission easier, and give the catapults less time to just destroy your trebuchets, and go hard on your troops.

Replace the old CEBeta.big with the new one.

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Sixth Update, unit speed change to make it more similar to the E3 movement speed.

Replace the old CEBeta.big with the new one.

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xVxXPrinceXxVx
xVxXPrinceXxVx - - 5 comments

Merry Christmas :D

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felipep
felipep - - 12 comments

I think there's a major bug on Good Campaign, the West Emnet map always crashes for me with an exception error

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JohnDoe5 Author
JohnDoe5 - - 334 comments

I haven't touched that map, or had that problem.
There also is a walkthrough on YouTube, of a guy playing the West Emnet map with this mod: Youtube.com

Are you sure you aren't using a pirated or older version of the game?

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felipep
felipep - - 12 comments

Pretty sure I'm running the latest T3A patch and it's an original version, just had to find another cd key because I lost mine lol. Might be a rare case, I'll reset the campaign and see what happens

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Forzain
Forzain - - 63 comments

Man, Minas Tirith is so difficult. When does the Rohirrim arrive?
When Grond arrives i'm already at the second level and basically crying, hell, my walls even broke. Had no problem with this map on Hard difficulty with the elven alliance.

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Yeah the difficulty is a WIP, when I did it the first time I won it flawlessly so I just continued to ramp up the difficulty until it sort of bothered me. I'm working on an update that increases the Gondor Troops, and heroes health by 50%, and also makes the Mordor Catapults hit inside the Castle, as in hit the Civilian buildings, so they do less damage, but still have a visual effect. Basically making it easier for the player. Rohirrim arrives 2 waves after the Gate is down, make sure you have the latest version of the mod, because I have reduced Mordors Levels in that update for Minas Tirith, so the Orcs are weaker after the gate is down.

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Forzain
Forzain - - 63 comments

Alright man, cool. I was kinda bothered when my walls broke down due to catapults. My heroes also keep on dying, no matter what I do it seems like. I save in the living world map, and I started with the very first version of the mod, then I downloaded the Helm's Deep fix and since then I didn't update until Minas Tirith. Would the updates still work? (It feels like theres a ridicolous amount of orcs at times).

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Yeah it would work perfectly, as long as it is saved in the living world.

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Forzain
Forzain - - 63 comments

Okay dude, can't wait for the update!
(Those catapults are the end of me everytime, first my trebuchets go and then my soldiers on the wall go)

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Updated, check the changes on my update replies.

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Forzain
Forzain - - 63 comments

Hell yeah! Thanks alot man!!

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JohnDoe5 Author
JohnDoe5 - - 334 comments

No problem :)

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Forzain
Forzain - - 63 comments

Hey man.
Have you seen this?
Youtube.com
Not sure if its legit or not, it looks legit for sure. Pretty cool that we get to see Helm's Deep in its early stages. Theres also a part two here: Youtube.com

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Yep, it's what I based my Helms Deep on

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Guest
Guest - - 690,412 comments

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Guest
Guest - - 690,412 comments

Also there is an error in the parsing field 'AnimationSound ' in block ' Object' in the file 'Data\INI\Object\goodfaction\unit\gondor\gondorfantry.ini',line2545

So the animation sound is unknown to my laptop

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Guest
Guest - - 690,412 comments

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the_mattador
the_mattador - - 2 comments

Do I need the BFME (or BFME 2) discs to play this mod or can I download the game somewhere? This may be a noob question. I just used to love this game and want to play it again with these mods so bad.

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Forzain
Forzain - - 63 comments

You have to have this version: Forshire.blogspot.se
and then patch it to 1.06 with the patcher that'll install with the game. Then just install the mod :)

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JohnDoe5 Author
JohnDoe5 - - 334 comments

Updated install guide: 1drv.ms

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Guest
Guest - - 690,412 comments

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Guest
Guest - - 690,412 comments

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Guest
Guest - - 690,412 comments

How can I edit the command points for this? I've successfully done it extracting all the files from the mod to create a folder for it, but in doing so there are many textures missing for units, theyre invisible, hobbit heroes and uruks to be specific but lurtz shows up for some reason and most other units seem to be unaffected, what should i do?

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Данте
Данте - - 1 comments

Поправил командные очки всем, как сложно когда Всё на английском. Я в ожидании полной версии, когда? ??????? Ты можешь удолить стандартные скрипты в Минас Тирит твой мод и без них работает . Не могу понять что в Хельмовой Пади первые две волны шикарно тянет , но когда третья волна что то погружается так сильно что не просто посадка FPS а виснет. Убрал количество и Всё равно тормозит

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AnarcoDúnedain
AnarcoDúnedain - - 5 comments

I have a problem. When I open the game it just chrashes and says "Expected floating value or predefined macro, but found ELROND_BOW_RANGE. Error parsing field 'AttackRange' in block 'Weapon' in file 'Data\INI\', line 7033".

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Guest
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