Battlefleet Gothic is the game of spaceship battles in the dark future of the 41st millennium. Fleets of enormous starships engage in ship-to-ship combat among the darkness of the galaxy in a struggle for the domination of the Gothic Sector! All the action takes place in the game as you match wits and skill against your opponent. This modification is a total conversion of the base game and replaces the cityscapes and barren wastelands of Dawn of War with the endless cold void of space. Gone are the men and women under your command; you fight with battlecruisers and arcane relics inbetween the stars themselves!

Report article RSS Feed Battlefleet Gothic - Code and Gameplay.

Originally posted by Gorb on RelicNews, a list of the major code changes to the game engine.

Posted by Haratac on Oct 13th, 2012

Code-based differences from vanilla Dawn of War:

Gorb wrote:1. There is no Requisition, there is only Manpower. Manpower determines your ability to crew your vessels (and stations) with, well, crew. All Orbitals will produce a static amount of Manpower upon acquisition and only a slight amount per second after that. Mining Asteroids generate a constant rate of Manpower (decaying over time, naturally).

2. Power is a necessity of space warfare. You do not need power to power ships; they generate their own. Ship construction is something done far from the field of battle; the mysterious nature of the Empyrean is needed to transport battlefleets to where they need to go. For this you need Research Points, generated by research and excavation of Relics and in small quantities by the continued refinement of Mining Asteroids. You may even be able to strip-mine Asteroid Fields, however this is a dangerous (but rewarding) operation.

3. Space is dark, vast and anything but empty. You need to know if you're flying into an asteroid field or a planet's gravity well and for that you need sensor technology. From the smallest frigate to the oldest corrupted behemoths of the Traitor Legions, ships generate sources of light that reveal nearby locations. The larger the vessel, the greater the sensor range (and luminousity).

4. Combat is completely different. Gone is melee combat (predictably) - at least, in the first release (honestly Orks what the eff I don't even know). But ranged combat is not a nimble dance of death based on reflexes and armour/weapon matchups. It's very much about the strategic and tactical manipulation of your battlefleet as broadsides are fixed emplacements you have to turn to fire (slowly, in a lot of cases) as they are sidewards-facing. This tends to put what lances you have out of use as well as their firing arcs are typically forward-facing.

5. All ships have shielding capabilities. The strength of the shield is reflected by a significant health regeneration modifier - however once you go under a certain health percentage this regeneration is lost until the craft is repaired. This isn't Dawn of War with relatively rare vehicles that serve as counter to other unit types. All units in Battlefleet Gothic are ships. They're all vehicles of a kind. Not including a self-repair mechanic would unnecessarily punish/stall-out gameplay. As such (and bearing in mind coding limitations) this is how shields are implemented.
These are only the confirmed changes I have based on what I have implemented and what I am about to implement.

Further changes may come, post release, as well as tweaks to existing mechanics. However, these are the largest changes to the game you know and love. Changes to make it more suited for fleet-based combat in the cold void of space.


Originally posted by Gorb on the RelicNews forums.

Post comment Comments
Jesterinatlantic
Jesterinatlantic Oct 13 2012, 9:24am says:

Thank you very much!

+2 votes     reply to comment
Palaisy
Palaisy Oct 13 2012, 12:09pm says:

OMG this well be so much like the table top and lore epic!

+2 votes     reply to comment
Palaisy
Palaisy Oct 13 2012, 12:09pm says:

OMG this well be so much like the table top and lore epic!

+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Oct 13 2012, 1:53pm says: Online

You guys might want to check out the UA Grand Release (when it comes out) as it has certain qualities that will totally revamp the way your shields work. :3

-1 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Dawn of War Icon
Platform
Windows
Developer
DoW: BFG team
Contact
Send Message
Official Page
Forums.relicnews.com
Release Date
Released Nov 18, 2012
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Battlefleet Gothic Mod for Dawn of War (Dawn of War)
Battlefleet Gothic Mod for Dawn of War Dawn of War - Multiplayer Real Time Strategy
Related Games
Dawn of War
Dawn of War Single & Multiplayer Real Time Strategy
Related Groups
DoW: BFG team
DoW: BFG team Developer with 2 members