This is not a full conversion, rather it re-envisions Orcs and Humans to more resemble Warcraft 2. It provides a balanced melee environment that allows players to take full advantage of naval tech-trees. It also adds a hyper-aggressive race called the Lost that are unique in the RTS realm.

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Naga Base
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KaktusStechus
KaktusStechus Aug 12 2014, 4:59am says:

Looks great!

+2 votes     reply to comment
Kam-Ghostseer
Kam-Ghostseer Aug 12 2014, 12:07pm replied:

Thank you.

+1 vote     reply to comment
ProdigalSon
ProdigalSon Aug 12 2014, 5:54am says:

Yeah, they already look great! Have you tried orc ground textures though? I think they might look more natural with the structures.

+1 vote     reply to comment
Kam-Ghostseer
Kam-Ghostseer Aug 12 2014, 12:14pm replied:

I had not but here is a comparison:
I.imgur.com

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Guest Aug 12 2014, 1:16pm replied:

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Kam-Ghostseer
Kam-Ghostseer Aug 12 2014, 4:53pm replied:

It is made in the standard editor. I also use triggers to smart cast abilities.

What I have discovered is that the more specific you are with conditions the faster the AI works. So for instance if you have building types A, B, and C in that order and B requires C then you should add a condition to B that states if will not be built unless number of completed C >= 1. The AI simply goes down the build order list and the more specific you can be the faster it goes though the list. Another method is to trigger upgrades based on unit composition. That way there is less for the AI to do.

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ProdigalSon
ProdigalSon Aug 12 2014, 1:34pm replied:

Oh I wasn't logged in. Btw you could even recolor the human one and import it in the night elf ground texture path (or any you're not using)

+1 vote     reply to comment
Kam-Ghostseer
Kam-Ghostseer Aug 12 2014, 4:54pm replied:

I will see but right now I am at about 7900 kb after compression. Space is limited.

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They are about done!

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Aug 12th, 2014
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