You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.
They are about done!
Looks great!
Thank you.
Yeah, they already look great! Have you tried orc ground textures though? I think they might look more natural with the structures.
I had not but here is a comparison:
I.imgur.com
Hmm, can't say for sure. What bugs me with the human ones is the different colored marbles. Orc looks more cohesive but might lack a little in "ancient ruins" atmosphere. I think I'm slightly for orc in the end.
Btw is your AI made with the editor or triggers? I remember it was pretty strong and I'd like to check it from within or get some advice to improve mine for Ancient Empires if its AI editor made.
It is made in the standard editor. I also use triggers to smart cast abilities.
What I have discovered is that the more specific you are with conditions the faster the AI works. So for instance if you have building types A, B, and C in that order and B requires C then you should add a condition to B that states if will not be built unless number of completed C >= 1. The AI simply goes down the build order list and the more specific you can be the faster it goes though the list. Another method is to trigger upgrades based on unit composition. That way there is less for the AI to do.
Oh I wasn't logged in. Btw you could even recolor the human one and import it in the night elf ground texture path (or any you're not using)
I will see but right now I am at about 7900 kb after compression. Space is limited.