You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.

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A 4th Player Appears
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ProdigalSon
ProdigalSon Aug 6 2014 says:

Good choice, they'll fit in nice with your hybrid water maps.

+2 votes     reply to comment
Kam-Ghostseer Author
Kam-Ghostseer Aug 6 2014 replied:

Thank you. Do you have any suggestions on ability sets or techtree upgrades? I am creating them as a mana control race.

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ProdigalSon
ProdigalSon Aug 6 2014 replied:

Mana control as of? Using many active control skills, manipulating enemy mana or both?

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Kam-Ghostseer Author
Kam-Ghostseer Aug 6 2014 replied:

Manipulating mana mostly. This race will have the fewest active use spells.

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ProdigalSon
ProdigalSon Aug 7 2014 replied:

How about passives generating parasite summons by consuming enemy mana upon attack. Or this attack instead of summoning parasites increasing it's effectiveness depending on mana consumed? A gorgon/medusa/sea witch slowly draining her enemies mana in an aoe region in order to use her spells (with negative regen when she's not draining)?

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Kam-Ghostseer Author
Kam-Ghostseer Aug 7 2014 replied:

Those are both good ideas. I'll see what I can do with them.

I have a suggestion thread on the hive as well: Hiveworkshop.com

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Aug 6th, 2014
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