You will play as the goblin infused strength focused Orc, the technologically advanced economical Human, the hyper-aggressive soul thirsty Lost, or the adaptive magic crazed Naga. Included are highly customized tech trees for each race, new heroes, units, abilities, spells, upgrades, integrated sea units, specialized terrain, and support features.

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A 4th Player Appears
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ProdigalSon
ProdigalSon

Good choice, they'll fit in nice with your hybrid water maps.

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Kam-Ghostseer Author
Kam-Ghostseer

Thank you. Do you have any suggestions on ability sets or techtree upgrades? I am creating them as a mana control race.

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ProdigalSon
ProdigalSon

Mana control as of? Using many active control skills, manipulating enemy mana or both?

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Kam-Ghostseer Author
Kam-Ghostseer

Manipulating mana mostly. This race will have the fewest active use spells.

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ProdigalSon
ProdigalSon

How about passives generating parasite summons by consuming enemy mana upon attack. Or this attack instead of summoning parasites increasing it's effectiveness depending on mana consumed? A gorgon/medusa/sea witch slowly draining her enemies mana in an aoe region in order to use her spells (with negative regen when she's not draining)?

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Kam-Ghostseer Author
Kam-Ghostseer

Those are both good ideas. I'll see what I can do with them.

I have a suggestion thread on the hive as well: Hiveworkshop.com

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