Deafening artillery fire, rapidly advancing technologies, and globe spanning Empires await you in this M&B: Warband mod set during the late 19th century and early 20th century.
Between Empires v0.7 - bugfixes, loads of new mechanics and 1890-1918 content.
Not save game compatible with older versions. Only Windows is supported.
Changelog:
Added new economics system, which is based on resources production in villages and towns. Native enterprices were changed to factories, which behave like their historical counterparts. Besides buying factory, player can also invest in exisiting ones.
Added new internal politics system, which simulates each country's political parties and movements, including state laws, parliaments, elections, rebellions and more. Population now will react to economical and political situation in country, and unsuccessful policies can lead to revolution and civil war.
Added possibility to enlist in any faction army. You will start as regular soldier and have possibility to make up a military career and become an NCO (commanding one company within your commander party), then become independent commander (similar to Native vassal), and then to reach the top rank, becoming the faction marshall.
Added machine guns. They become available after researching Machine Guns technology. They have spawn limit of 2 per team and are being attached to Field Guns batteries until "Infantry MG Tactics" technology research, which increases MG limit to 5 per team and adds "MG crew" company type.
Added new 1900's artillery-related technology which changes artillery models to Great War era ones, increases reloading speed and adds heavy howitzers. Heavy howitzers reload slower but deal more damage.
Added possibility to dig in for line and guard infantry. After researching Modern Defence technology, "Dig In" ability button appears in aerial view. After activating it, soldiers will take shovels and start digging. During next 12 seconds, trenches will appear. Troops in trenches receive much less damage from explosions and are harder to hit with small arms. AI uses trenches while defending.
Added shock troops company type which becomes available after researching technology of the same name. Shock troops use carbines, thus having less firing accuracy, while having better running speed, melee damage and decreased discipline penalty from enemy fire, and being able to use powerful "Grenade attack" ability.
Added "Suppression Fire" switchable ability which becomes available after researching technology of the same name. Turning on suppression fire will increase shooting speed and decreasing enemy discipline level three times faster, on exchange of drastically decreasing your own accuracy.
Added "Gas Attack" ability for artillery which becomes available after researching technology of the same name. After activating it, artillery fires gas shells once, which deal area damage to enemies not wearing a gasmask. After researching this technology, gasmasks beocme available to be put on.
Added in-battle voicing for 8 languages - English, German, Russian, Spanish, French, Italian, Turkish and Polish. NCOs will react to orders and battle situations. Player can choose their custom troops language in custom troops menu.
Added possibility to start game in 1878, 1891, 1908 and 1914 years, each having historical borders within covered territory.
Added Kingdom of Bulgaria faction, which appears in game if started after 1878 year.
Added Principality of Albania faction, which appears in game if started in 1914 year.
Added Kingdom of Norway faction, which appears in game if started after 1907 year.
Added Balkan and Polish insurgent troops.
Added Balkan bandit parties.
Added uniform progression for Austria, Russia, Italy, Germany, Ottoman Empire, Belgium, Bulgaria, Serbia, Greece, Romania, Sweden, Norway, British Empire and British Colonies.
Added 50+ weapons of 1890-1920 time period.
Added possibility to customize artillerymen and lords in custom nation.
Added new weapon trees for minor factions. Magazine rifles for some factions are divided into early and late ones.
Number of lords in factions now depends on faction population and army size setting that can be set in reports. High army size setting will incerase number of lords but will negatively impact economy and national budget.
"Talk to village elder/town mayor" options has been added to the menus.
Added optional iron sight aiming animation mode that can be enabled in camp menu.
Changed combat attacking AI. Now it uses fire and running more. AI defenders can turn into attackers during battle.
Removed minor buff technologies. All cannons now use percussion explosive shells by start in 1860.
Removed the limit of artillery shells in battle.
"Follow me", "Advance 10 paces" and "Fall back 10 paces" orders are now working.
Minister now spawns in any city player enters as faction leader.
Castle siege scenes become more easy for attackers.
Prone shooting availability was moved to Skirmish Line Tactics.
NPC names changed to generic European names.
AI siege defender will now place troops at defensive lines more evenly.
Removed possibility to manage garrisons - they replenish automatically.
Added more flags to custom nation flag selection.
Increased amount of bandit parties.
Removed town and village scenes. Thus, prison rescue, nervous man and bandits trap missions were removed.
Casus belli now fabricate at speed depending on ruling political party.
Increased discipline bonus for column formation.
Increased gap between soldiers in line formations.
Decreased damage and range of explosions.
Decreased frequency of AI factions alliance chaining.
Changed combat music.
Bugfixes:
Crashes in battle now happen less often.
Fixed bug where half of villages didn't have scenes.
Fixed bug where after starting game as faction leader some centers were still assigned to replaced NPC faction leader.
Fixed bug where resetting custom troops skills decreased their weapon points to 0.
Fixed bug where wardrobe of Greece wasn't available.
Fixed bug where Bavaria used Swedish cannoneers.
Fixed bug where Spanish weaponry wasn't available for custom troops.
Fixed bug where some NPC had invisible body parts.
Fixed bug where troops ammo refill code also took away ammo.
Fixed bug where cannon barrel got weird rotation angles.
Fixed bug where supply lines worked wrong for some centers.
Fixed bug where ambassadors improving relations with faction never returned.
Fixed bug where villages were attached to wrong towns.
based, here we go
This comment is currently awaiting admin approval, join now to view.
Epic
FINALLY YEAH RELEASED :DDDDDDDDDDDDDDDDDDDDDDDDDDD
Finaly
when is it availble ?
dunno but i hope soon, moddb is surely broken because the hype overloaded moddb's server
edit: apparently it works, try refreshing mate
yea it's availble now,THERE WE GO
nice
HERE IT IS!!!! Thanks a lot. You deserve a big break after this.
Finaly, Thanks.
hey so "Script Warning:Division By Zero.LINE NO:41:At Script:pes_Center_population_buy_resources" idk it popped up on the screen so yea it basiclly spams on my screen so yea.....
Эльдар, ты молодец! Thanks.
great effort
YEEEEEEEEES
Olds of this mod, theirs waited this 1,5 year...
al fiiin
anyone else experiancing crashes during battles ? or missing hair for people,or random errors ? or is it just me ?
I did crash after 7-8 battles but my guess is that it happens because your PC or the game can't handle the number of effects that are used in excess. I haven't had any issues with hair though.
Creating an enterprise doesn't work (Industrial zone menu) doesn't work for some reason? Even though I have the money to do so.
how do I dig a trench?
Press U, choose a unit and click the shovel icon
How do I use the artillery ? how do I dig trenches ?,how do I do anything ?
ITS ALMOST HARVESTING SEASON ......
LETS GO BRANDON
Thanks for the update!
> Removed possibility to manage garrisons - they replenish automatically.
It seems to me that this is a controversial innovation.
How are limits and other troop numbers determined?
i NEED SOME HELP GUYS PLEASE
When I enlist in army i click on botton to continue service, when i do it the game is on pause. So nothing is moving. I can only retire from service but its always the same
Who has the same problem?
Hold ctrl+space to resume time
hold the spacebar or ctrl+space
Are you just an (mercenary) when you enlist as a officer? Or can you also work in a lords army as an officer commanding some troops ?
This is one of the best Warband mod I have ever played
outstanding work
I was messing around with sliders as Belgium and it seems I can't lower/incrase some sliders above/below a certain amount.... except for the education slider, which i tried tinkering with and it got stuck at minimum spending and it wouldn't let me incrase it.
I've noticed the Cheatmenu option(s) have been removed.
I can make a fair guess as to why, though is there any way one could re-enable that? I'd like to try out many of the new weapons and items right off the bat, bugs and glitches for making the game go over its texture limit or whatever be damned, I suppose.
does it fix stuck screen whenever i enter the game?
how do i enlist?
go to a town and you'll see an option to go to the enlistment office
The enlisting thing doesn't work, it makes me stay in the town I enlist and if I press the spacebar it "works" as it makes me follow the faction's leader army.
That's how it works, it assigns you to a vassal or a faction leader and when he goes into battle you also go in. Just hold spacebar or control+space and wait.
Are you just an (mercenary) when you enlist as a officer? Or can you also work in a lords army as an officer commanding some troops
As an officer you get some troops and are split from the lord's army
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.