Deafening artillery fire, rapidly advancing technologies, and globe spanning Empires await you in this M&B: Warband mod set during the late 19th century and early 20th century.

Description

Between Empires v0.6 - NEW GAME REQUIRED! Featuring Greece, Portugal, Middle Asia, new combat game mechanics and numerous bugfixes.

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Between Empires v0.6 Beta
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Alisacat007
Alisacat007 - - 42 comments

Thanks. You are the best !

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Steiner90
Steiner90 - - 70 comments

Is this mod has freelancer? If not plz add :3

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thebearessentials
thebearessentials - - 114 comments

I second that. Would rather see that than other features/visual improvements.

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ChessLandsknecht
ChessLandsknecht - - 2 comments

Freelancing quickly gets repetitive and boring for me

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Batman_of_Gotham™
Batman_of_Gotham™ - - 147 comments

Than don't play freelancer in the game. You don't have to just because it's in the game. It's just a feature that people would want. You can clearly do anything you want.

I'm gonna have to say, freelancer is fine with alot of people including myself.

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possiblyyourgrandpa
possiblyyourgrandpa - - 71 comments

I've been trying to convince Eldar of the obvious, ever since they split from the previous mod. I can't imagine a Warband mod that would benefit from it more! There is a rumor that they took a page from Aut Caesar Aut Nihi, and are working on an improved version of Freelancer for early game. It's just a rumor though, and it is possible that it was a troll intended to break our hearts. I can't trust myself to objectively figure out if it's true. I want it to be true too badly. If everything gets polished that is being intended, it will become video game legend, and people will marvel that this came from Mount and Blade. If Freelancer is ignored, their successes will always come with an asterix,"* decided not to take advantage of Freelancer in early game..." No one's perfect

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Souverine
Souverine - - 158 comments

uh...the "new content in 0.7" article released earlier this month mentions a new enlistment system that is basically freelancer but better. 3rd paragraph under the "war" section.

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arlvent21
arlvent21 - - 329 comments

Eldar doesn't want to include freelancer in his mod for some reasons, He already made his final decision on discord.

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bozzkiller
bozzkiller - - 83 comments

the problem is how hardcoded warband is compared to bannerlord
thats why eldar doesnt include it

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Emperor_Napoleon_III
Emperor_Napoleon_III - - 234 comments

oof imagine ranks based on troop tree instead of actual ranks

well actually, eldar implemented similar thing but ranks are from private to marshal rather than recruit to guard (exp.)

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Souverine
Souverine - - 158 comments

Much better than regular freelancer

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Emperor_Napoleon_III
Emperor_Napoleon_III - - 234 comments

agree

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burnedpunchhd
burnedpunchhd - - 5 comments

nice job man, thanks for update. u can add killable lords ?

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knowscount
knowscount - - 3 comments

god yes! god yes! god yes! I am so happy that even though I don't know what to say but I am still saying something because I feel like saying something. By the way, does this version support macOS?

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Guest
Guest - - 691,164 comments

Mod is amazing....as I keep coming back to it I find myself craving larger battles and since TweakMB seems to never be getting an update any chance to raise the options for lords partis that triggers on new campaign?

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Guest
Guest - - 691,164 comments

Still crash when I fight with Multiple lords...

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Guest
Guest - - 691,164 comments

Why Can't We Use Artillery While Attacking Please Let's Use Them And We Can Shoot The Cannons too, that would be perfect

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Guest
Guest - - 691,164 comments

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Guest
Guest - - 691,164 comments

YES!!!!!
Portugal has finally a troop tree, thank you very much :)

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Guest
Guest - - 691,164 comments

how do i make my troops form a line because everytime i tell them to from in that direction they form square

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fightknighthero
fightknighthero - - 60 comments

Amazing mod
though i'd add simple quality of life improvements like cattle following you and the ability to dispatch patrols and garrison villages

Siege wise it's basically trench warfare, but it doesn't make sense to dismount all the horsemen in your company for said Siege

esp when the enemy has cannons...

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Guest
Guest - - 691,164 comments

i think the horses being removed from sieges is inherited from native warband, so idk if they can change that

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Guest
Guest - - 691,164 comments

Hi creator, just reporting a slight bug.

When I come across the scenario of a village infested by bandits, every single time I got to attack the bandits, the game crashes after about 15 seconds. Everything else works fine, just attacking bandits infesting villages seems to cause crashes as far as I could tell.

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Guest
Guest - - 691,164 comments

Hey where are all the companions, did you remove them for the mod?

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Souverine
Souverine - - 158 comments

the companions are still there, you'll probably find them in some of the big cities like Rome, Berlin, Paris, London, etc., but the map is pretty big so it might take a while until you find one.

The companions aren't the native Warband companions, but instead they're 19th-century figures like Karl Marx, David Livingstone, etc. It's awesome

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Guest
Guest - - 691,164 comments

Karl Marx as a military man? That's pretty creative on the part of the mod creators.

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Ausare
Ausare - - 1 comments

One minor bug I noticed, there are some villages that are simply empty maps that everyone spawns in the middle of, elder is still there and combat can still take place just no scenery.

Aside from that this is an insanely well done mod.

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Souverine
Souverine - - 158 comments

Yeah, it's on purpose, those are placeholders bc they haven't made scenes for those parts of the map yet

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Guest
Guest - - 691,164 comments

How do I add uniforms and equipment to my nations custom troops? Or is that not implemented yet? I can only add skill points to their skills am I missing something or doing something wrong?

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alecguevara11
alecguevara11 - - 1 comments

Hello, I'm having an issue with joining a faction as a mercenary through the quest "I promised so and so that I would hire a company of mercenaries..." I have asked several lords and no one has offered me the job. Has anyone experienced this issue?

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Souverine
Souverine - - 158 comments

What's the regular lord party size (the one that you choose at the beginning from 80 to 200) and your party size?

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Guest
Guest - - 691,164 comments

When i started my own kingdom,the technology is not worked,i researched breech loading but when i customize my army,there arent any breech loading gun,plz help and sorry for my bad english

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Souverine
Souverine - - 158 comments

when you're editing your troops, give them the default starting rifles (not sure what they're called, probably something like "Italian musket" or "Austrian musket", those kinds of weapons) And when you're in battle they'll automatically update to the most recent tech.

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Guest
Guest - - 691,164 comments

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GaiusOctavius
GaiusOctavius - - 23 comments

I recommend adding diplomacy and floris features to the mod. Assets are great and it seems the singleplayer campaign map, scenes, etc are just requiring attention. I look forward to checking in and seeing what else this mod has to offer.

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MermezeCosmin
MermezeCosmin - - 9 comments

Nice Thanks

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Covenanter
Covenanter - - 61 comments

seems i'll replace my l'aigle mod

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l5taraf
l5taraf - - 3 comments

getting get_object failed for the texture: baf_torso8
pls help

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Guest
Guest - - 691,164 comments

The mod is great and super fun to play but my game crashes very often especially when I want to do a land battle. In previous versions it was the opposite, it got crashed when I wanted to go into sieges. I really want to fix this problem. Can anyone help me about that? Thank you.

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Guest
Guest - - 691,164 comments

Is there any way to research new tech when you start as an adventurer, I.E becoming marshal? I dont really enjoy the slow start as a faction leader and I prefer to build up to it.

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Souverine
Souverine - - 158 comments

No, you have to wait for other countries to research their own tech

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Souverine
Souverine - - 158 comments

If anyone knows how to make scenes hop onto the disc server so we can get more battle maps

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Guest
Guest - - 691,164 comments

I've downloaded both version 6 and 5 but the game gets stuck at the loading screen and says processing INI files. And I get a pop up that says "Unable to open file common res/ccoop_extra_ui_textures.brf" does anyone have a solution for this?

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Souverine
Souverine - - 158 comments

Probably a game version or installation error, nothing to do with the mod

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Ordzhonikidze
Ordzhonikidze - - 24 comments

Either alt+tab from the game and close that pop up. Else, if it crashes, open notepad (Word, notepad+, anything like this), open module.ini and delete the line "load_resourse (whatever is here)".
You're welcome.

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crystalggman
crystalggman - - 5 comments

ive been doing that for ages yet it just gives me a new line to delete and now i might as well delete module.ini itself

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Dr.Truko
Dr.Truko - - 45 comments

how to fix

i got RGL error when launching Between empire 0,6 update

but previously work before i fix my pc after its crash

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Guest
Guest - - 691,164 comments

It says a texture is missing

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crystalggman
crystalggman - - 5 comments

it gives me RGL ERROR
Unable to open file CommonRes/ccoop_extra_ui_textures.brf
plz help me
Edit:ive tried deleting the lines from the module.ini fie but it kept wanting files from the base game that didnt exist in CommonRes or modules resource.
Edit2:aight i deleted enough lines to make it work TY ordzhonikidze!

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Guest
Guest - - 691,164 comments

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