BetaMod is designed to add units and abilities locked away inside of the Zero Hour files and to include new ones for a more interesting gameplay experience without taking anything away that makes Hero Hour what it is. If you want to add any media, that's fine by me, just make sure it's appropriate!

(browse maps & skins)
BetaMod 0.4

BetaMod 0.4

Nov 10, 2012 Demo (203.99mb) 4 comments

since 0.3... Footmen Infiltration now works properly- Nuke Hunters now have normal rockets that leave radiation, but a new upgrade, Neutron tipped Rockets...

BetaMod 0.3

BetaMod 0.3

Oct 6, 2012 Patch (196.42mb) 2 comments

I noticed my motivation for Betamod was dropping recently, so I decided to add a bunch of content before my motivation fizzled out completely. These changes...

BetaMod 0.2.1

BetaMod 0.2.1

Jul 30, 2012 Patch (306.72mb) 3 comments

sorry for the delay between the media update and the download update, my computer was acting up. after getting a few complaints about 0.2 not working...

BetaMod 0.2 +RadBomb(and others)

BetaMod 0.2 +RadBomb(and others)

Sep 12, 2010 Patch (28.01mb) 0 comments

Because I felt like it, and I want to test it online if anyone wants to play.

BetaMod 0.2

BetaMod 0.2

Aug 26, 2010 Patch (1.81mb) 0 comments

I've noticed i have been procrastinating on my modding, so I quicly did some stuff and will now release patch 0.2! to install: delete the 0.1 if you have...

BetaMod version 0.1

BetaMod version 0.1

Aug 17, 2010 Demo (1.81mb) 0 comments

To install: place the INI folder in your Zerohour/Data directory. known issues: china Boss does not have AI, USA boss' buildings don't have proper script...

Icon
C&C Generals: Zero Hour Icon
Platform
Windows
Developer
Team BetaMod
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Release Date
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