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Battlestar Galactica The Awakening hopes to coninue with the highest standard bug free mods that they have currently released, the mod will contain units in a previous partcial conversion mod released by the team. Colonial Wars was a mod which had thousands of downloads and was mod of the Week on EAWfiles for over 2 months, the mod saw many downloads and the team thought the mod was completed to the highest standards possible. The Modding Team will continue to keep the mod at its highest Standards.
Battlestar The Awakening requires the following people to help them in completing this mod
Sounds Technician, Must be able to emulate the voices and sounds of the vehicles from the show.
Skinner- To Texture the ships and vehicles in content
Modeller- To create models of the building. ships and vehicles of the show.
To join the mod team send and email with all the information on which job you want to take to join@unitedmodding.com
Colonials
Battlestar Galactica (TOS)
Battlestar Columbia Class
Battlestar Mercury Class
Battlestar Talos
Battlestar Valkyrie
Battlestar Sirius
Battlestar Valor
Battlestar Trinity
Super Batlestar Posiedon
Bezerk
Tiger Class Battlestar
Vega Strikestar
Cyngus Firestar
Defender
Luna
Nemisis
Raptor
Ion
Viper MK2
Viper MK7
Heroes
Cain
Adama
Apollo
Starbuck
President Rosalyn
Tyrol
Boomer
Cylons
Hades MK1 Basestar
Hades MK2 Basestar
Hades MK3 Basestar
Hades MK4 Basestar
Guardian Basestar
Fury attackstar MK1
Attackstar MK2
Hydra Class
Chiamiae Class
Trax Class
Max Class
Medusa Class
Victory
Cylon Light Raider
Cylon Heavy Raider
Cylon Raider (TOS)
Cylon World Star MK1
Cylon World Star MK2
Hunter
Harrow
Heroes
Imperious Leader
Baltar (TOS)
Baltar (RDM)
Number Six
Number Two
Lucifer
Scar
Information on Ground Units is currently un available we are still searching high and low for refrence material to ground units used in the show, if you have com across anything email the information desk on info@unitedmodding.com
For more information on the mod contact byron on info@unitedmodding.com
Thanks
Byron
Mod Leader
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I'll have to post this seeing as Byron hasnt' got around to it as yet. This mod can be considered as "dead". The reason being is that Byron has disbanded UMG completely and as such all mods under UMG have been cancelled or otherwise discontinued. Appologies to anyone who may be waiting on this project but it will not be finished.
hello? >.<
Amazing work! i dont want to wait for a final version X( but i guess i have to...I had an idea for ground units, you could have both old series centurions and the new ones for cylons, like having the new series ones stronger versions, maybe having a type that shoot bullets and another type that shoot rockets? you could jus use all the different human form cylons as ground heroes, and a bunch of the viper pilots as colonial ground heroes (I know alot of this is pretty much stating the obvious but jus trying to help) I also thought that you could have air to surface vehicles for ground skirmishes, like 3 vipers for colonials and 3 raiders for cylons. please nobody get pissy with me if ive made a stupid post and everything here has already been said or is really obvious, i tend to make those kind of posts :S
thanks very much we hope to make some concept designs for tanks for both sides
hey i was just playing and i noticed something wierd. whenever my ships enter combat they target the fighters first, which wastes all of the firepower of the bigships, on fighters instead of capital ships. is there anything we can do to fix this?
i just wanna say i finnaly got the first mod downloaded, and i have to say, WOW!!! i think this is one of the best FoC mods yet. also i just wanna know do we have any idea when where gonna release a beta, or the final? not to be a pain or anything jw.
Sorry tried to edit but a 5 minute limit is a bit short. Love the baseship's missiles by the way. Look way better than the normal Empire at War missiles.
get centorions and marinens for ground and no sheilds salvos and railguns and missiles AND NO STARWARS STUFF
FFS guys its still in bloody Making, we aint got rid of all the Star Wars Stuff yet, this was a damn test, Blimey, just please things like this take time, and no there won't be lasers no shileds all Railguns and Missiles, so Happy now! the only thing that will have lasers is the TOS Battlestar because thats what they used back then, but honsetly this was just something to show how we are developing :@
Okay thanks I understand. Its just that no offense, but I haven't seen the original, only the Sci-Fi remake, so I didn't know about the original Galactica having lasers. Will you be including the new one in there as well?
Why is Boomer a Raptor hero? This one, the Homeworld 2 one, the other Empire at War mod all have Boomer as a Raptor pilot for the Colonials. She has gone over to the enemy! Athena should be a Raptor hero not Boomer.
Crap. Sorry. Tried to apologize about my angry rant and ended in another angry rant. I know this is a problem for me, I'm trying to work on it.