The goal of BattleGroup-Frontlines is to shift the players of Battlefield 2 back to the Eastern Front of the Second World War. BattleGroup-Frontlines will feature an extremely authentic atmosphere. Features include: - Historically accurate vehicles, aircraft, and weapons - Realistic and accurate sounds - Realistic weapon aiming and firing physics - Famous battlefields Our team’s goal of realism is an ambitious one, with the need of incorporating accurate striking powers and ranges of weapons. Naturally, a few things will need to be amended for the sake of quality gameplay. We believe that it is possible to incorporate both incredible realism and exciting gameplay, and BattleGroup-Frontlines will achieve that balance. In BattleGroup-Frontlines, you are given the option of playing as one of several great nations: Russia, the German Reich and Hungary (in later releases). Smaller countries will also be involved, but not as the primary players.

Report RSS Update #21

Hello and welcome to another Battlegroup-Frontlines update. Today we have our Klimenti-Voroshilov-1 (KV-1) to show off. The KV-1 was modeled by Koricus, skinned by Koricus and Tomcraft and coded by Takiwa.

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Hello and welcome to another Battlegroup-Frontlines update. Today we have our Klimenti-Voroshilov-1 (KV-1) to show off. The KV-1 was modeled by Koricus, skinned by Koricus and Tomcraft and coded by Takiwa.

KV-I 6 KV-I 5
KV-I 4 KV-I 3
KV-I 2 KV-I 1
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Chunky
Chunky - - 1,415 comments

Designation: KV-1
Armament: 76.2mm L-11 / F-32 / ZiS-5
3 x 7.62mm DT
Crew: 5
Weight: 47500kg
Armour Thickness: 75mm

The KV-1 (Klimenti-Voroshilov-1) was developed under the direction of Zh Ya Kotin at the SKB-2 design bureau at the Kirovsky Tank Plant in Leningrad. It was accepted for series production for the Russian Army in December 1939 and was produced in several versions with constant upgrading of the armament, armor and mechanical components. Relatively few KV-1’s survived the war. The Russian Army did not readily distinguish production models of the KV-1, so the year and type provided here are generally accepted descriptions, not Russian definitions. The KV-1 “A”, “B” and “C” references are Western designations, base on wartime German intelligence reports. In total 4800 KV tanks of all types were produced.
The early M-1940 and M-1941’s were provided with a welded steel turret of which there are several types, differing in dimensions and detail, particularly with regard to the rear turret bustle overhang. In November 1941, the LKZ plant was evacuated to Chelyabisk and by October 1941 was producing a modified tank with a cast turret, 76.2mm ZiS-5 gun and a simplified hull design. The new cast turret which was easier to produce and provided heavier, more consistent armor protection than the original welded design.
The KV-1 M-1941 E (Ekranirovanniy bronney - added armour) was developed as a result of experiences on the Finnish Front where the relatively light side armour of the original KV welded turret was found to be vulnerable to well placed anti-tank fire. The turret was consequently up-armored using 25-35mmarmour plates secured to the turret with large bolts. The resulting gap was normally filled with sheet steel. On some tanks plates were also mounted on the hull above and below the track guards. The additional armor was an effective stopgap measure pending the introduction of the new cast turret design. From July-September 1941, some 25% of all KV`s were so modified. New road wheels were also simultaneously used to reduce weight.
The Model 1942 has a cast turret of a later, up-armored type, most easily distinguished by the armored ring around the rear turret machine gun. Some of these later tanks also featured the sloped rear deck of the KV-1S, which slightly reduced overall weight.

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Aeneas2020
Aeneas2020 - - 922 comments

sweeeeet!

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Capital88
Capital88 - - 324 comments

Isn't this the tank that was rated #1 overall tank in the world? It was one of the Russion WW2 tanks...lookin good!

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takiwa
takiwa - - 7 comments

thanks for the comments, guys...we have a lot of new and exciting stuff to show in the coming weeks, so please stick around ;)

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Leedeth
Leedeth - - 476 comments

Nice tank.

Capital88: That was the T-34 :D

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KomradePedrovsk
KomradePedrovsk - - 15 comments

I agree with mrtywalsh, however it makes it harder to make decisions on what should be or not be used when different teams join to form a larger team.

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mrtywalsh
mrtywalsh - - 142 comments

great looking work. looks great...i don't mean to be an *** or anything...but lets face it...only one WWII mod will survive on BF2...you guys should seriously talk about joining forces with FH2...you guys can release different fronts...you guys can work on the russian front...or another theater of the war maybe. It will speed up releases and add way way way more to the mod. I don't think the FH2 team will be able to pump out all the fronts...just judging on how long its taken on the african campaign. if they do BF2 will be extremely outdated. once again...no offense..but you guys need to take this into consideration..if you ask me.

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Capital88
Capital88 - - 324 comments

Good call Leedeth, now I remember.

Joining forces is tricky, but possible and beneficial. I personally think that in terms of the mod community, competition is not healthy. In business sure, but this isn't about money, its about fun. Maybe a synergy would be good, as long as it is handled carefully.

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Aeneas2020
Aeneas2020 - - 922 comments

I think joining up is risky...there are always conflicting goals with one team trying to get something else finished etc and this leads to teams stealing members etc. What is a much safer bet is forming a lose alliance with the FH guys an promoting your mods together to bring you an overall ww2 experience. over at Red Orchestra Darkest Hour (Western Front), Mare Nostrum (North Africa and Italy) and Carpathian Crosses (Romanian and Eastern European smaller army conflicts) are working together as a lose alliance to bring the whole European theatre to RO...something like this is more successful as it doesnt lead to bickering over which campaign should be worked on first etc or indeed if one mod stagnates and dies the other mods can continue working without the wave of pessimism that follows any mod team break up.

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mrtywalsh
mrtywalsh - - 142 comments

the problem is to many releases..not a large enough community..but im probably wrong on this...just keep up the good work. when you guys release ill def be playing this mod.

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takiwa
takiwa - - 7 comments

we won't join FH2. And you say only one mod will survive...yet you also say that the game will most likely be dated before FH2 can do anything other than the African Campaign? Seems like a contridiction to me. We are doing two different theaters, and will have as many players as they do until the next game comes out. Unfortunately, their coding is not as realistic as ours, and many people will find this to be true after playing both. Choose your cup of coffee, and drink it, and enjoy it. Mixing French Vanilla and Hazelnut just doesn't work. If you like their mod better, then by all means take us off your watch list. You will probably be very disappointed in the amount of realism we will offer anyway.

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