Battlefield 1918 is a total conversion modification for Battlefield 1942. The mod takes Battlefield 1942 into a whole new scenario, the first world war. Next to historically correct equipments and vehicles, we try to recreate the atmosphere of these WW1 battlefields as close as we can, keeping in mind the game we're working with. To achieve this, we've drastically changed the gameplay from the original game like so that you must now rely on teamwork, artillery, trenches and slow vehicles....

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Today the Battlefield 1918 development would like commemorate the anniversary of the Battle of Verdun with news regarding the German and French factions in the game. In addition, expect more news on the Tsar tank and a few other things.

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Greetings and welcome to the latest news update regarding the development of Battlefield 1918. It has been a long time since the last update but we are still making slow but steady progress. In light of the fact that today is February 21st, the anniversary of the Battle of Verdun between France and Germany, we are proud to announce new features that will affect both factions as well as the Commonwealth factions. As requested by many, Battlefield 1918 3.2 will introduce iron sights!

Chauchat Iron Sights

The new iron sights will be available to the MG class when prone and will be available to the Chauchat, the Lewis, and the MG 08/15!

MG 08/15 Iron Sights

While this news will certainly please many, this is not the only new feature on display today, as players will also have the opportunity to deploy defenses such as barbed wire using new pickup kits!

Battlefield 1918 Deploy-able Barbed Wire

Finally we would like to showcase the new Tsar tank trailer that was released earlier this month. We hope you all enjoy this news and have a good day!

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PanzerMeyer(Scum)
PanzerMeyer(Scum) - - 74 comments

It looks nice !! ;)

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Apollon007
Apollon007 - - 84 comments

Damn! That's awesome news

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Born-1942
Born-1942 - - 29 comments

I thank you who are developing this bf42 mod that we both like and admire, good news and I hope do you finish it. good luck to all developers, you guys are great! s2 <3

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SgtNickStoltz
SgtNickStoltz - - 391 comments

Oh.... YES! Never thought I'd see a 3.2 in my lifetime. Great job getting back at it, you guys are great.

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Gylfe
Gylfe - - 236 comments

I can't believe I didn't know this exists! I have to find my old BF1942 discs

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buschhans
buschhans - - 568 comments

Yes i Love this BF 1918 mod Hard, you find no second WW1 game good and authentic like this! I just hope we get back to the weekly weekends.

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Gylfe
Gylfe - - 236 comments

Now that I think about it, I think I did actually play this mod years and years ago. I think it was one of the first alpha releases and it was fantastic.

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.executioner.
.executioner. - - 86 comments

how about destroyable barbed wire

for example in world war two and world war one the British had the McClintock Bangalore torpedo (obstacle clearing explosive charge) and the French had the Barbed wire destruction rod grenade

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Andrey15
Andrey15 - - 270 comments

Of course, the barrier can be destroyed, but some special devices for this are unlikely to be created.

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.executioner.
.executioner. - - 86 comments

how about the rifles to have an iron sight view animation too

for example the ones that don't have the scope and use the small range zoom in, to add the line: ObjectTemplate.soldierZoomPosition -0.07/0/0 that takes the barrel close to your eye for targeting and looks more realistic instead of only the small range zoom in

this was also used to the rifles in battlefield arsenal modification and in battlefield the great war modification

and also the ability for the firearms to auto reload when the bullets are depleted as to the vehicles

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Andrey15
Andrey15 - - 270 comments

The creation of sights for another type of weapon is planned, but rather difficult to implement, so it is worth waiting a little while to be able to state with confidence that they are being added. Automatic recharging will most likely not be added due to uselessness.

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.executioner.
.executioner. - - 86 comments

how about destroyable buildings (as the exploding barrels)

and destroyable fences (it is somehow ridiculous to see a whole tank to explode because it hit just a fence)

this was also used to the fences in battlefield interstate 82 modification

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.executioner.
.executioner. - - 86 comments

how about when the ground and air vehicles reach the under surface of the sea then to vanish as the telescope screen texture of the submarines and not to explode without no reason

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