BoE Launcher Battle of Europe is a total conversion multiplayer mod set in the early 16th century Europe,
with a main focus on historical accuracy and realism.
It offers a persistent multiplayer experience with online character development and tons of unique features.

Click here for more info
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Hello community.

Due to the constantly decreasing playerbase and the lack of time we can spend for any further development, we decided to shut down all mod related services.
There's no real reason to keep our expenses(servers, website, web services, etc) running any longer.

However the development team itself is not dead yet.
We're currently working on a standalone game, which is very similar to BoE.

Check This OUT

For more information and discussions about existing and upcoming projects check out our brand new...
Discord server.

BoE is now OSP.
You can download all files HERE.

Open Alpha Release

Open Alpha Release

News 1 comment

The open alpha version has been released right now!

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BoE Module

BoE Module

Full Version 2 comments

Mod files of the latest "Battle of Europe" release version. Unzip the "Battle of Europe" folder and place it into the "Modules" folder in your M&B Warband...

BoE External Components

BoE External Components

SDK

Source -files and -codes of external components such as; website, web services, game launcer, server launcher, auto updater, database, etc.

BoE Items+Troops Spreadsheets

BoE Items+Troops Spreadsheets

SDK

Spreadsheets for item- and troop- creation and code generation.

BoE SP Map+Parties

BoE SP Map+Parties

SDK

Early developmlent files and spreadsheet(for code generation) of the Single Player campaign map and settlements.

BoE Dev Source

BoE Dev Source

Source Code

Source code of the latest "Battle of Europe" development version.

BoE Dev Files

BoE Dev Files

SDK

Mod files of the latest "Battle of Europe" development version.

Post comment Comments  (0 - 10 of 112)
Guest
Guest - - 690,762 comments

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johbowfor
johbowfor - - 82 comments

To the developers of this mod:

I noticed that this mod has the very awesome feature of medium and far gunshot sound effects. I have been trying to achieve this exact effect in a mod I am working on, but I hit a roadblock attempting to do so. I would like to graciously ask if you would be willing to point to where exactly in the source files of this mod you have created this feature.

Thanks,

johbowfor

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Sebastian91 Creator
Sebastian91 - - 26 comments

Hi.
We simply play different sounds based on distance checks to the camera.
You can check out the source code here;
Forums.taleworlds.com

Reply Good karma+1 vote
jh27031992
jh27031992 - - 8 comments

Btw, there is now a Battle of Europe server up and running

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johbowfor
johbowfor - - 82 comments

Edit

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clout2001
clout2001 - - 108 comments

What happened?

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Guest
Guest - - 690,762 comments

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Rex_Imperator
Rex_Imperator - - 267 comments

Christ, why do modders who keep making 14th, 15th, 16th century mods assume that people would prefer multiplayer over sp? i know it would take more time to make an sp, but for christ's sake, if you don't want your mod to die, immortalize it by putting in sp mode.

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thebearessentials
thebearessentials - - 114 comments

That's exactly what the Deluge team should have done. For that reason it's largely relegated to being a mp polish circle-jerk.

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Guest
Guest - - 690,762 comments

Its the mod dead?

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thebearessentials
thebearessentials - - 114 comments

Super dead

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Guest
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