The Battle Grounds 2(BG2) is a Half-Life 2 multiplayer modification based on the revolutionary war. It is the sequel to the popular HL1 mod with even more features and possibilities. The British Army and its Native American tribal allies engage in battle against the United States Continental Army and local militia forces. Interactivity is a very important factor in this mod and team play is as important as ever before. Take aim and fire muskets, prepare bayonets and take control of the battlefield to succeed in your campaign for final victory. Combat will vary from long-range rifle marksmanship to brutal close quarters hand-to-hand melee fighting. You will need a mix of first person combat skills and quick-thinking strategy to survive. So prepare yourself to do battle for your side and to meet the enemy head-on. Only one side can be victorious.
12:01 AM (Eastern US time) on 9/26/09: BG 1.5a goes public.
Posted by Nathan_Hale on Sep 25th, 2009
Well the time has come for the big release: Battlegrounds 2 1.5a. This game adds a variety of features. Shots and description can be in the last news post. This release has been a long time in coming, but we have some big changes to add. The new features add a whole new dimension to the game, especially ironsights and capture the flag. Over the past few days we've continued to test and fix little issues with the game. Special thanks to HairyPotter for working hard right up until release to fix bugs, and thank you to our beta testers and beta test servers who have helped iron things out: 3D clan, AP clan and SS clan.
And of course ye olde change log:
Iron sights added.
CTF mode added.
King of the hill settings added (You turn flag's fullcap setting OFF in hammer).
Spawn kill prevention added. ( sv_saferespawntime )
Much more HLStatsX support.
Fixed a bug where people who leave a flag while the capture timer still counts can return and finish the cap even though they'd stopped capping.
Added Native and Militia class.
Added bump mapping on all weapons.
Added bg2_maptrigger entity for mappers, which can do outputs on Round and Map wins for each team.
Tweaked the class selection menu a tad. Thanks to Area51.
Added hud_takesshots, which will make clients take screenshots of the scoreboard on map ends. BG2 Options entry added.
Flags will no longer continue to give points to teams once the round has ended and everyone is frozen.
Adjusted the player's camera position, so it's a little higher off the ground when crouching.
Fixed a bug where a voicecomm will stop a weapon's reload sound.
Added Tjoppen's new bullet physics code for (non) simulated bullets.
Simulated bullets model is now invisible, and it's origin shifted to the right of the player's FOV.
Added the Forcecap input for flags. Which forces the flag to instantly cap for a certain team.
Added a "starting team" setting for flags.
Localized some text strings, so that lang files could be set up.
Native has no voicecomms.