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Battle-Force is generally a realistic version of HL2DM, where you will find more tactical amusement as Ironsights, drivable Vehicles, controllable Turrets, Camera Bobs, Better flash effects, muzzleflashes, Dynamic Scopes, Scopes, Higher weapon damage, etc... BFMP will also let the player go coop where you will fight against NPCs, together as a team, Class systems will also be implemented for a better stability in-game. Having tons of weapons won't be quite awesome...

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Add media Report RSS BFMP v6.5 Updates (view original)
BFMP v6.5 Updates
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Description

Hello there folks!

Here is some new implementations for v6.5 version of BFMP!

- New Ammo HUD
- Removed Health, Flashlight and Crosshair HUD
- Added regenerating health, when you get hit the overlay with the veins will show up on your screen, signalizing that you should look for cover!
- New Sprint HUD
- Team Menu panel added
- Fixed weapon orientation on all of the weapons, also fixed animations. The default weapons will no longer appear in the players waist, but in his hands...
- Fixed APC vehicle, you can now use the phys gun cannon on the vehicle and rotate the cannons.
- Team indicator HUD, shows a icon on each team to tell the player which team he is on. (As well as text)
- Background Map / Startup map added instead of a nonsense zombie.........
- New map BF_Islamabad

Still left to do:

- Fix Ironsight code so that FOV works and that it will be disabled on reload, holstering/switching weapon and sprint.
- Add custom death notices for the default weapons.
- Fix the GUI, add new fonts, colors, etc...
- BF_Jablamahad map featuring a snowy environment with drivable vehicles as a major factor in the map.

Remaining for final version 7.0:

- Class menu.
- Fix AI.
- Add drivable / controllable Helicopter and Strider.
- New maps.