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Battle-Force is generally a realistic version of HL2DM, where you will find more tactical amusement as Ironsights, drivable Vehicles, controllable Turrets, Camera Bobs, Better flash effects, muzzleflashes, Dynamic Scopes, Scopes, Higher weapon damage, etc... BFMP will also let the player go coop where you will fight against NPCs, together as a team, Class systems will also be implemented for a better stability in-game. Having tons of weapons won't be quite awesome...

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BFMP Update - New Functions
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Defcon6
Defcon6 - - 258 comments

Nightmare House 2 hud? :3 Isn't hud simple Photoshop work? I have no idea, but that shouldn't be so difficult to make if that is it :s But whether or not you have permission or not, I personally (note that I say I personally, because there might be others who might) never like playing mods that have skins that don't add up or give the same feel as the rest of the mod/game.

The version I played had very mixed up skins. In a bad way, not the good way. The .357 and the Crossbow didn't really feel right in the mix of the FN2000 and all the other more modern weapons.

Also, some weapons seemed really op, so people could wind up only using those weapons instead of using any of the other guns you've worked so hard(or not, I don't know) to script in this game. Also, what's the fun with picking up new weapons when you start with crazy good weaponry? I don't know about this, you guys. If the next update release isn't better I'm done tracking. Not saying it ain't good, but tastes vary, yes? :)

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Dr.Goupyl
Dr.Goupyl - - 2,269 comments

Nothing to add.
Or maybe just my point:
I like track good mods made by people who have ideas and have the capacity of making that good.
I also support beginners modding with fine ideas but sometimes not enough tools to make it really big.
I can't tell what side is your mod. It's not even the middle, looks like you choose a way, suddenly change and come back at the other way... There is no logical.
This mod is actually a real mess and maybe you choose to make it public a little early.

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Defcon6
Defcon6 - - 258 comments

oh, and the map I did try out seemed quite cool :) Don't remember which one it was, but it was pretty cool :)

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Defcon6
Defcon6 - - 258 comments

Also(sorry for triple post :/) some of the things you did, like for example the higher recoil over time is pretty cool :) Love how it get's reeeaaaally out of hand after a good spray :p

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Tingtom
Tingtom - - 820 comments

you need a different hud, ive been looking at NH2's hud element's to see how they did the background and stuff and it really easy to change the whole thing around :/

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Description

Currently Changes/Implementations:

- Your weapon will be lowered/raised on sprint
- Your Ironsight will be disabled during reload
- Your Ironsight will be disabled when holstering/changing weapons
- Your weapon should lower/raise when you jump/fall/fly and as well remove Ironsight
- Added FOV change to the Ironsights
- Added deploy/undeploy sound on Ironsight toggling
- Fixed bullet spread when Ironsighted, this will lead to more precision when shooting while Ironsighted
- Removed Team Combine / Rebels txt label, replaced with icons instead, to indicate which team you are on

What is left:

- Add new Death Notice icon's
- Complete BF_Jablamahad map, BF_Islamabad map and the BF_Coast_Huge map
- Add more Combine player models
- Add lower weapon anims for K100, Sniper Rifle and AK-47
- New Menu Background
- Reduce the speed of the player when he is Ironsighted