Sequel to "Batman vs. Bane". The story continues... The remaining escaped convicts and supervillains have taken refugee in West Gotham, the part of Gotham destroyed by Bane's earthquake device. The supervillains are split up in sections, which has escalated into a gang war. Knowing for sure they're up to no good, Batman and the GCPD try to arrest them while also saving the innocent people still trapped inbetween the fighting sections. But knowing these supervillains, arresting them will not be a walk in the park... Coder: LinuxWolf Mapper: Ronwolf Art: DoomJedi Music and Sounds: Lozer_42

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Post comment Comments  (0 - 10 of 11)
gabrieloup
gabrieloup Jul 25 2014, 6:39pm says:

And this, my friends, is an example of why i never announce my mods before they're fully complete. Not any news, not a demo, nothing. Considered dead. Always some kind of unexpected problem can havoc a mod development. TBA mods such as this just floods the site, getting tired of searching for mods and all i end up getting is absolutely nothing but more TBAs. Mod at least looks good.

+2 votes     reply to comment
doomjedi
doomjedi Jul 30 2014, 3:45pm replied:

This mod is VERY not dead, and finishes mapping at those very days.
Trust me - this mod will get released. It's far beyond any "release doubt" stage.

As part of our policy, we don't release trailers or too revealing screenshots at least until release date is set. So it might look inactive to you (and I can understand what gave you that impression) - but this is VERY active mod in very progressive stages of development. It's just that such mod takes time to make, sure as we work on a few mods in parallel.

As this is NOT our next mod to be released, obviously the top priority of our work went to (and is still focused on ) our next mod to be released (project/mod that will get its announcement/own moddb page only when we'll set its release date, unlike this project that is more...historically "public", being a sequel), and this mod was, and still is developed in parallel and is not that far from betatesting stage.
So keep following...you won't be dissapointed ;)

Hope you'll like our next mod as well...one before this one :)

+2 votes     reply to comment
doomjedi
doomjedi Jul 30 2014, 4:01pm replied:

Just to note - shading system shown on screenshots was...degraded to simpler implementation, for many reasons.
But beside that - pics AFAIR are from actual map.

And I hope we'll have enough stuff to compensate for simpler shading...that IMHO still does its work well and fits well within the mod - but is simpler on both harddisk space, speed and mapping ease.

+1 vote     reply to comment
gabrieloup
gabrieloup Jul 30 2014, 6:20pm replied:

Oh, okay, well good luck with this mod, looking forward to it.

+1 vote     reply to comment
doomjedi
doomjedi Jul 31 2014, 1:30am replied:

Thanks :)

This is a trilogy, and we're still committed for part 3 as well (currently there is no title for it), which is already in planning and art preparation.
But we still prefer to wait for feedbacks from this one first to take into account in next part, as we want to ever improve as a modding team.

+1 vote     reply to comment
szemi
szemi Jun 29 2014, 6:13pm says:

Man, I would now jump off my chair! This is f***ing great!

+1 vote     reply to comment
doomjedi
doomjedi Jul 30 2014, 3:47pm replied:

Thanks, this mod is in advanced stage of active development, keep following it :)

+1 vote     reply to comment
masquedios
masquedios Dec 15 2013, 8:10am says:

Looks good, a little question here...
Did you experiment certain kind of framedrops with advaced shading?

+1 vote     reply to comment
linuxwolf6
linuxwolf6 Dec 22 2013, 8:33am replied:

Sure. Many algorithms were tested and found to be unacceptable performance-wise. We have two different advanced shading algorithms in development.

+1 vote     reply to comment
doomjedi
doomjedi Dec 29 2012, 3:18am replied:

Thanks for the feedback, we'll consider adding such strafe for this one.
Advanced shading won't be the only advanced thing is this mod. There is still alot of development ahead. We really want this to be more "Batman-y" and offer quite a different experience this time....more sophisticated.

+1 vote     reply to comment
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Platform
Windows
Developer
Team RayCast
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Release Date
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First Person Shooter
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Fantasy
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Batman: No Man's Land
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