Sequel to "Batman vs. Bane". The story continues... The remaining escaped convicts and supervillains have taken refugee in West Gotham, the part of Gotham destroyed by Bane's earthquake device. The supervillains are split up in sections, which has escalated into a gang war. Knowing for sure they're up to no good, Batman and the GCPD try to arrest them while also saving the innocent people still trapped inbetween the fighting sections. But knowing these supervillains, arresting them will not be a walk in the park... Coding: LinuxWolf Mapping, Sounds and Music: Ronwolf Art: DoomJedi

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3 comments by doomjedi on Mar 11th, 2015


Featuring story, level design, music and voices by Ronwolf, art by Doomjedi, programming by Linuxwolf.
Special thanks to our betatesters - Kris (Lozer_42), Dean, WLHack, Dark_Wizzie and WolferCooker.

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The story continues... The remaining escaped convicts and supervillains have taken refugee in West Gotham, the part of Gotham destroyed by Bane's earthquake device. The supervillains are split up in sections, which has escalated into a gang war. Knowing for sure they're up to no good, Batman and the GCPD try to arrest them while also saving the innocent people still trapped inbetween the fighting sections. But knowing these supervillains, arresting them will not be a walk in the park...

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"Batman: No Man's Land" release

"Batman: No Man's Land" release

Mar 11, 2015 Full Version 13 comments

Team RayCast would like to release its latest mod: Batman: No Man's Land Featuring story, level design, music and voices by Ronwolf, art by Doomjedi...

Post comment Comments  (0 - 10 of 26)
epeternally
epeternally Apr 3 2015, 7:46am says:

Any way to get rid of mouse movement (in favor of pure mouselook) with the port you're using? I know it's authentic to original Wolfenstein 3D behavior but it gets in the way of gameplay when you're used to modern controls. Unfortunately, unlike Doom wads which are very straightforward, I'd have no idea where to begin trying to use this with a different port (I'm partial to ecwolf, which has the mouse behavior I desire).

+2 votes     reply to comment
ron9032
ron9032 Apr 9 2015, 8:31pm replied:

Looks like fixing the mouse movement will be in the next bugfix update after all, thanks to our coder! :)

+1 vote     reply to comment
ron9032
ron9032 Apr 6 2015, 3:49pm replied:

Don't know if we'll fix it for this particular mod, but it is something to keep in mind for future mods, for sure. Thanks for the feedback!

+1 vote     reply to comment
MrNane
MrNane Mar 27 2015, 1:12am says:

Very creative Wolf3d mod! Level 13 almost drove me crazy, but the challenge was worth the time. I hope Part 3 will be just as entertaining.

+2 votes     reply to comment
doomjedi Creator
doomjedi Mar 29 2015, 1:35am replied:

Thank you!

+1 vote   reply to comment
ron9032
ron9032 Mar 27 2015, 5:29pm replied:

Thanks! We'll do our best :D

+1 vote     reply to comment
Hezus
Hezus Mar 15 2015, 10:49am says:

Really cool thing you guys made there :)

+5 votes     reply to comment
doomjedi Creator
doomjedi Mar 17 2015, 3:18pm replied:

Thanks! :)

+1 vote   reply to comment
TKAzA Staff
TKAzA Mar 25 2015, 6:59pm replied:

Indeed, grats on getting featured on RPS :D
Rockpapershotgun.com

+1 vote   reply to comment
linuxwolf6
linuxwolf6 Mar 16 2015, 7:14am replied:

Thank you very much. ;)

+1 vote     reply to comment
ron9032
ron9032 Mar 15 2015, 4:14pm replied:

Thanks! :)

+1 vote     reply to comment
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Developer
Team RayCast
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Official Page
Wolf3d.darkbb.com
Release Date
Released Mar 10, 2015
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Style
Genre
First Person Shooter
Theme
Fantasy
Players
Single Player
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2 months ago
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