Sequel to "Batman vs. Bane". The story continues... The remaining escaped convicts and supervillains have taken refugee in West Gotham, the part of Gotham destroyed by Bane's earthquake device. The supervillains are split up in sections, which has escalated into a gang war. Knowing for sure they're up to no good, Batman and the GCPD try to arrest them while also saving the innocent people still trapped inbetween the fighting sections. But knowing these supervillains, arresting them will not be a walk in the park... Coder: LinuxWolf Mapper: Ronwolf Art: DoomJedi Music and Sounds: Lozer_42

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0 comments by doomjedi on Oct 12th, 2014

Left are to finish non-mapping-related coding, music and sounds (not to mention testing obviously).
It's still quite some work, and especially taking into account this is NOT our next mod to be released (we still need to release (at least) "Legacy" before it) - team can't make a promise to release NML this year. I'll be done...when it'll be done.

Sequel is already in planning.

Thank you all for the support!

Post comment Comments  (0 - 10 of 13)
[DL]Evilness Dec 2 2014, 1:17am says:

I loved Batman vs Bane and Operation Eisenfaust: Origins (and OE: L) and I am looking forward to another great Team RayCast mod.

+2 votes     reply to comment
ron9032 Dec 6 2014, 9:33pm replied:

Thank you very much! :)

+1 vote     reply to comment
gabrieloup Jul 25 2014, 6:39pm says:

And this, my friends, is an example of why i never announce my mods before they're fully complete. Not any news, not a demo, nothing. Considered dead. Always some kind of unexpected problem can havoc a mod development. TBA mods such as this just floods the site, getting tired of searching for mods and all i end up getting is absolutely nothing but more TBAs. Mod at least looks good.

+2 votes     reply to comment
doomjedi Creator
doomjedi Jul 30 2014, 3:45pm replied:

This mod is VERY not dead, and finishes mapping at those very days.
Trust me - this mod will get released. It's far beyond any "release doubt" stage.

As part of our policy, we don't release trailers or too revealing screenshots at least until release date is set. So it might look inactive to you (and I can understand what gave you that impression) - but this is VERY active mod in very progressive stages of development. It's just that such mod takes time to make, sure as we work on a few mods in parallel.

As this is NOT our next mod to be released, obviously the top priority of our work went to (and is still focused on ) our next mod to be released (project/mod that will get its announcement/own moddb page only when we'll set its release date, unlike this project that is more...historically "public", being a sequel), and this mod was, and still is developed in parallel and is not that far from betatesting stage.
So keep won't be dissapointed ;)

Hope you'll like our next mod as before this one :)

+2 votes   reply to comment
doomjedi Creator
doomjedi Jul 30 2014, 4:01pm replied:

Just to note - shading system shown on screenshots was...degraded to simpler implementation, for many reasons.
But beside that - pics AFAIR are from actual map.

And I hope we'll have enough stuff to compensate for simpler shading...that IMHO still does its work well and fits well within the mod - but is simpler on both harddisk space, speed and mapping ease.

+1 vote   reply to comment
gabrieloup Jul 30 2014, 6:20pm replied:

Oh, okay, well good luck with this mod, looking forward to it.

+1 vote     reply to comment
doomjedi Creator
doomjedi Jul 31 2014, 1:30am replied:

Thanks :)

This is a trilogy, and we're still committed for part 3 as well (currently there is no title for it), which is already in planning and art preparation.
But we still prefer to wait for feedbacks from this one first to take into account in next part, as we want to ever improve as a modding team.

+1 vote   reply to comment
szemi Jun 29 2014, 6:13pm says:

Man, I would now jump off my chair! This is f***ing great!

0 votes     reply to comment
doomjedi Creator
doomjedi Jul 30 2014, 3:47pm replied:

Thanks, this mod is in advanced stage of active development, keep following it :)

+1 vote   reply to comment
masquedios Dec 15 2013, 8:10am says:

Looks good, a little question here...
Did you experiment certain kind of framedrops with advaced shading?

+1 vote     reply to comment
linuxwolf6 Dec 22 2013, 8:33am replied:

Sure. Many algorithms were tested and found to be unacceptable performance-wise. We have two different advanced shading algorithms in development.

+1 vote     reply to comment
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Batman: No Man's Land
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