Sequel to "Batman vs. Bane". The story continues... The remaining escaped convicts and supervillains have taken refugee in West Gotham, the part of Gotham destroyed by Bane's earthquake device. The supervillains are split up in sections, which has escalated into a gang war. Knowing for sure they're up to no good, Batman and the GCPD try to arrest them while also saving the innocent people still trapped inbetween the fighting sections. But knowing these supervillains, arresting them will not be a walk in the park... Coding: LinuxWolf Mapping, Sounds and Music: Ronwolf Art: DoomJedi, includes some enemy edits based on Mr.Wolf art.

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Featuring story, level design, music and voices by Ronwolf, art by Doomjedi, programming by Linuxwolf.
Special thanks to our betatesters - Kris (Lozer_42), Dean, WLHack, Dark_Wizzie and WolferCooker.

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The story continues... The remaining escaped convicts and supervillains have taken refugee in West Gotham, the part of Gotham destroyed by Bane's earthquake device. The supervillains are split up in sections, which has escalated into a gang war. Knowing for sure they're up to no good, Batman and the GCPD try to arrest them while also saving the innocent people still trapped inbetween the fighting sections. But knowing these supervillains, arresting them will not be a walk in the park...

"Batman: No Man's Land" finished mapping

"Batman: No Man's Land" finished mapping

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"Batman: No Man's Land" finished it's mapping stage. Big thanks to Ron for the mapping.

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"Batman: No Man's Land" release

"Batman: No Man's Land" release

Full Version 15 comments

Team RayCast would like to release its latest mod: Batman: No Man's Land Featuring story, level design, music and voices by Ronwolf, art by Doomjedi...

Comments  (0 - 10 of 31)
GiovanniRosa88
GiovanniRosa88

Wonderful. And my favorite Batman villain gets to be a boss of part 3!!!
I hope you will keep this as awesome as it is been till now. You know when you (loosely) will release part 3? I know of another project coming...

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doomjedi Creator
doomjedi

We have art (including Bosses, enemies and more) and ideas prepared, but so far this one is on hold, at least till our next mod is released.

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ron9032
ron9032

We don't know yet, so far we have been working on other mods. Thus I can't give an indication of when it might be done. But we will get back to it at some point.

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GeezerBot
GeezerBot

Thanks Team RayCast. This is an awesome mod. Levels 12 and 13 real mind benders! I just went back to Batman vs Bane and realized how much you improved it. Thanks again.

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doomjedi Creator
doomjedi

Thank you!

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epeternally
epeternally

Any way to get rid of mouse movement (in favor of pure mouselook) with the port you're using? I know it's authentic to original Wolfenstein 3D behavior but it gets in the way of gameplay when you're used to modern controls. Unfortunately, unlike Doom wads which are very straightforward, I'd have no idea where to begin trying to use this with a different port (I'm partial to ecwolf, which has the mouse behavior I desire).

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ron9032
ron9032

Looks like fixing the mouse movement will be in the next bugfix update after all, thanks to our coder! :)

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ron9032
ron9032

Don't know if we'll fix it for this particular mod, but it is something to keep in mind for future mods, for sure. Thanks for the feedback!

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MrNane
MrNane

Very creative Wolf3d mod! Level 13 almost drove me crazy, but the challenge was worth the time. I hope Part 3 will be just as entertaining.

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doomjedi Creator
doomjedi

Thank you!

Reply Good karma+1 vote
ron9032
ron9032

Thanks! We'll do our best :D

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