Sequel to "Batman vs. Bane". The story continues... The remaining escaped convicts and supervillains have taken refugee in West Gotham, the part of Gotham destroyed by Bane's earthquake device. The supervillains are split up in sections, which has escalated into a gang war. Knowing for sure they're up to no good, Batman and the GCPD try to arrest them while also saving the innocent people still trapped inbetween the fighting sections. But knowing these supervillains, arresting them will not be a walk in the park... Coder: LinuxWolf Mapper: Ronwolf Art: DoomJedi Music and Sounds: Lozer_42

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szemi
szemi Jun 29 2014, 6:13pm says:

Man, I would now jump off my chair! This is f***ing great!

+1 vote     reply to comment
masquedios
masquedios Dec 15 2013, 8:10am says:

Looks good, a little question here...
Did you experiment certain kind of framedrops with advaced shading?

+1 vote     reply to comment
linuxwolf6
linuxwolf6 Dec 22 2013, 8:33am replied:

Sure. Many algorithms were tested and found to be unacceptable performance-wise. We have two different advanced shading algorithms in development.

+1 vote     reply to comment
EDave32
EDave32 Dec 23 2012, 5:00pm says:

Loved the first part of the trilogy only complaint would've been lack of two button strafe. Loving the dynamic lighting here and must say Team Raycast is one heck of a team who never disappoint.

+1 vote     reply to comment
doomjedi
doomjedi Dec 29 2012, 3:18am replied:

Thanks for the feedback, we'll consider adding such strafe for this one.
Advanced shading won't be the only advanced thing is this mod. There is still alot of development ahead. We really want this to be more "Batman-y" and offer quite a different experience this time....more sophisticated.

+1 vote     reply to comment
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Icon
Wolfenstein 3D Icon
Platform
Windows
Developer
Team RayCast
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Official Page
Wolf3d.darkbb.com
Release Date
TBD
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Style
Genre
First Person Shooter
Theme
Fantasy
Players
Single Player
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Batman: No Man's Land
Batman: No Man's Land
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