Ballistic Weapons replaces UT2004's wepaons with a batch of new, realistic, high quality weapons using an enhanced weapons sytem with reloading, aiming, firemodes, improved damage behaviour and much more to give the game a more tactical style. All the items have also been replaced and the mod uses totally original sounds and effects. The entire mod is implemented through a mutator so it is compatible with all gametypes and many different mods. It also comes with a melee mutator to play using only the melee weapons. Decent bot support has been included, allowing the bots to use all the new weapons. The mod has also been designed to be very mod friendly so as to serve as a base for other mods allowing most features and systems to be implemented using just the default properties of new weapons. A manual is included with the mod as well.
This month brings videos and pictures of our deliciously deadly Nuclear launchers and silenced shotguns!
Posted by Sgt.Kelly on Jul 30th, 2012
This month we worked our butts off on two very special weapons! Unlike the traditional bullet spitters that we can pump out quickly, these specialized guns are usually taken to the extreme with multiple firemodes and hidden features!
You've only got 6 of these puppies before you need to restock, so make sure you use them wisely!
Subtlety is not the FGM-70 'Shockwave' LAW's strong point. Its nuclear rockets are. We firmly believe games do not have enough handheld nuclear weapons these days. This gun, which was modeled and animated by Blade Sword and textured by me, is in fact the smaller nuclear rocket launcher of the two in V10. The larger one destroys entire maps, irradiates everyone, and is in general pretty awesome, but that's for another time. This one is about a meter and a half long, and probably weighs about as much as a bus. It fires a single missile that will do massive damage to anything unlucky enough to get in its way.
And as per its name, each "Light" Anti-Tank Weapon [LAW] explosion will generate a massive shockwave that'll disintegrate people even behind walls. There's no running from the LAW. Of course, if the LAW misses, you'll have about 8 seconds to run while it reloads a new rocket tube. It also comes with a conveniently always-on yellow laser to help aim/give away your position.
Of course, if you actually do desire subtlety with your nuke, this fatman's alt-fire will launch an unignited rocket which will embed in the first surface it hits. The rockets then become shockwave mines which periodically pulse the deadly wall-ignoring waves. Perfect for campers and rodent infestations! Also perfect for accidentally committing suicide.
This months video gives a sneak-peek into our beta testing process! Here is where we test the online code and pretty much blow each other to pieces.
By the way, for those of you viewing this on the main Ballistic Weapons page, be sure to head here for the rest of the media included in this update. :)