Hi all! We, the Back2Fronts mod team, are proudly announcing the Back2Fronts Mod for Call Of Duty 2. The mod wants to bring much more intense, realistic and full battle experience. We want to achieve this by giving the player more options and more diversity. Mod will be separated into SP and MP part and those parts will also be released separately.

Report article RSS Feed CoD2 Back2Fronts firemode and bayonets created

That's right, at last the CoD2 gets a firemode switch for its weapons. This new feature has been used for making select-fire weapons and bayonet attachments. Read more.

Posted by MCh2207Cz on Apr 7th, 2013

Hi all!
Yes that's true, firemode comes to CoD2 at last. I don't know about you guys but I was missing this feature quite a lot in the original CoD2. I couldn't understand why IW put it out when it was in the first CoD. Anyway it's back and it turned to be pretty awesome ingame.


Fire mode & bayonets
It all happened just by accident. I was trying the script and I didn't believed that it would work. But it did :D  It works in similar manner as the Back2Front's sprint script. If the player has a weapon that has a secondary mode you can switch between the firemodes by holding the USE button for 1second. You will hear a click sound and the firemode will be switched. The HUD has been changed to deal with the firemodes - it displays the name of weapon and next to it the name of firemode (for example semi-auto or full-auto). The firemode is displayed also in the firemode icon. This icon consists of either 1, 2 or 3 bullets: 1 means semi-auto or single shot, 2 means slow-auto and 3 means full-auto or fast-auto. If there is picture of scope it means that the weapon has a scope. The bullets can look like pistol bullets. In that case the shot of the weapon can't go through multiple enemies, it will hurt just the first enemy in row. But if the bullet picture looks like riflebullet then the weapon's shot will come through many enemies in row - it will shoot right through all of them. Firemode is available for these weapons so far: AVT-40, BAR M1918A2 (early and late), Brengun, MG-34, MP-41, MP-44 (unscoped and scoped), PPSh-41, Stengun (normal, silenced and late), Thompson (normal and late).
Aside from select-fire weapons, the firemode script was used for creation of bayonet attachments. Now you can switch between regular bash and bayonet on these weapons: Lee-Enfield, G-41, Kar98k, Mosin-Nagant, Springfield (unscoped early and late), M1 Garand, SVT-40.
Now something to the gameplay with the firemode - AI enemies and allies always use the default firemode which is always the full/fast auto or the bash. In order to pickup ammo from dead enemies or allies you must switch to the firemode in which the dropped weapon is in.
I was testing the firemode feature the last 2 days and I can say that I didn't encounter any single bug. The sprint uses the USE button as well but it is not influenced or interfered in any way (or at least I didn't noticed that). The only disadvantage is that the USE button is a little bit overused now since it is used for picking weapons, map objectives, sprinting and firemode. But that can be handled if you keep it in mind.
So to sum it up:

  • SPRINT - player must be moving and standing, sprint is executed by hitting the USE button twice in short time and holding it in order to keep sprinting.
  • FIREMODE - player must have a weapon that has a secondary fire, firemode switch is executed by holding the USE button for 1second.

NEW: Ingame video:
CoD2 B2F firemode preview

Some pictures:
1. changing between bash and bayonet:
   

2. the change between bash and bayonet will reflect also if you drop the weapon as I mentioned in the text:
   

3. changing the firemode in silenced stengun:
   

Older stuff: MG-34 & G-41
The MG-34 has been already introduced. Here are some videos that are not uplodad at moddb. The MG-34 animation was done with the help of Tom-Bmx's CoD tools (Tom-bmx.com). Please note that at the time of capturing these videos the firemode script wasn't yet done (so that is why the HUD is of the older style).

CoD2 B2F G41 with bayonet and updated MG34

CoD2 B2F weapon sway/bob

CoD2 B2F MG34 ingame action


CoD2 B2F MG34 animation preview

That is all for now. Stay tuned! MCh2207Cz

Post comment Comments
pcapaolo
pcapaolo Apr 8 2013, 2:31pm says: Online

wow, you're the best. i am really looking forward to this, especially the off/on option for the bayonet...:)

+2 votes     reply to comment
velociraptor24
velociraptor24 Apr 8 2013, 4:24pm says:

:D for 8 years this has not bean created!

+2 votes     reply to comment
velociraptor24
velociraptor24 Apr 8 2013, 4:29pm says:

Can you change the controls?

+1 vote     reply to comment
MCh2207Cz
MCh2207Cz Apr 8 2013, 4:31pm replied:

Nope because it's hard-coded.

+1 vote     reply to comment
pcapaolo
pcapaolo Apr 9 2013, 9:13am replied: Online

you mean, you can only use f key for new stuff like this?

+1 vote     reply to comment
MCh2207Cz
MCh2207Cz Apr 9 2013, 10:23am replied:

Yes. Scripts can't be executed by custom key. They can use only USE or MELEE button.

+1 vote     reply to comment
NSF001
NSF001 Apr 8 2013, 11:14pm says:

maybe you can make the bayonets attach/detach animation little slower.

+3 votes     reply to comment
MCh2207Cz
MCh2207Cz Apr 9 2013, 10:24am replied:

Can do.

+2 votes     reply to comment
NSF001
NSF001 Apr 9 2013, 3:31am says:

You know, the firemode mechanism solved the ammo sharing problem a little~

+1 vote     reply to comment
jnoonfelt
jnoonfelt Apr 9 2013, 7:28pm replied:

yeah it did, is there no way to make a script for sharing ammo?

+2 votes     reply to comment
NSF001
NSF001 Apr 10 2013, 11:33pm replied:

Nope,unless some one from the infinity ward scripting department could join in :P

+2 votes     reply to comment
pcapaolo
pcapaolo Apr 17 2013, 9:24am says: Online

do you plan on making new anims for sten, something like: hands holding it for the leather piece in front instead of holding it for the magazine...

+1 vote     reply to comment
MCh2207Cz
MCh2207Cz Apr 17 2013, 11:37am replied:

Yes, definitely. But I must finish off all the bayo anims first.

+2 votes     reply to comment
NickySimi
NickySimi May 7 2013, 4:28am says:

How do you get these mods or whatever these are because they look awesome

+1 vote     reply to comment
Guest
Guest Jun 12 2013, 12:04pm says:

This comment is currently awaiting admin approval, join now to view.

heonpt
heonpt Apr 5 2014, 1:47am says: Online

Anh MCh2207Cz can you add sten gun silenced in egypt map for british . Sorry for my bad english

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Call of Duty 2 Icon
Platform
Windows
Developed By
MCh2207Cz
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Back2Fronts Mod (Call of Duty 2)
Back2Fronts Mod Call of Duty 2 - Single & Multiplayer First Person Shooter
Related Games
Call of Duty 2
Call of Duty 2 Single & Multiplayer First Person Shooter