Hi all! We, the Back2Fronts mod team, are proudly announcing the Back2Fronts Mod for Call Of Duty 2. The mod wants to bring much more intense, realistic and full battle experience. We want to achieve this by giving the player more options and more diversity. Mod will be separated into SP and MP part and those parts will also be released separately.

Overview of the credits list with further details included - each member has listed down what he did for the mod.

Posted by MCh2207Cz on Aug 1st, 2011

Watch for updates there!

To everyone that helped the mod: check out if everything and everyone is here. If not, send me a personnal message or email (chaloupka.mar@gmail.com) and I will make corrections to the list.

D E V E L O P E R S (in alphabetical order):
- Direct members of Back2Fronts mod team.

CroWhiteWolf a.k.a. Captain_Victor (textures, ports)
- uniform texture templates
- ports from DoDS and RO

Estonian a.k.a. 3st0nian (SP maps)
- Radio Base SP map
- East Prussian Offensive SP map

Heavymetal (textures)
- photorealistic weapon texturing (Mauser Kar98k, MP-40)

Jessejoydb (animations)
- animations (exploring & making custom grenade animations via TNT animations, cooperation on Beretta 34)

MCh2207Cz (mod leader, models, animations, textures, sounds, sfx, gfx, ports, scrips)
- compiling
- quality supervision
- optimalisation (LODs, texture normalisation)
- weapon appearance according to history
- weapon fire mode script
- material creation and hexediting (DX7 into DX9)
- texturing/skinning (DX7 and DX9)
- death and victory quotes script
- AI rechamber script
- english localized strings (game texts)
- load/save menu
- loadscreens composition and compilation
- Back2Fronts options menu
- Back2Fronts combats menu
- Back2Fronts info menu
- hand-held weaponfiles (weapon scripts)
- grenade weaponfiles (weapon scripts)
- turret weaponfiles (weapon scripts)
- character + aitype files (AI scripts)
- random AI spawn system and AI scripts
- vehicles system scripts
- SP map hexediting (GE Red Square Massacre, BR Lybia, BR 88 Ridge, RU El Alamein, RU City Hall, RU Downtown Sniper, RU Moscow, RU Trainyard, RU Stalingrad, BR Radio Base, RU Leoncod2map)
- ports from BiAEiB, CoD, CoDUO, CoD2, CoD4, CoDWaW, CoDBO, H&D2 (plus expansion pack), MOHAA (plus expansion packs), MOHA, RO2 and VC (plus expansion pack)
- soundalias scripts
- sounds (misc, music, vehicles, weapons, loop vs. single sounds, footsteps, pain, death, battle emitters, breathing, doors, brass eject, explosions, impact, shellshock, zings, russian language voices, etc.)
- 2D textures - propaganda posters, flags, banners, all user interface images - ingame and menu visuals (cursor, backgrounds, layouts, meters, HUD, compass, objectives, all sorts of icons, random damage screen images etc.)
- two-handed weapon models and textures (Panzerfaust 60, Panzerschreck early and late, .30cal portable, BAR 1918A2, Bren Mk2, Carbine M1, M1A1 and M2, Lee-Enfield No4 scoped and unscoped, G-43 scoped and unscoped, Greasegun, Mauser Kar98k scoped and unscoped, Garand M1 scoped and unscoped, MG-42 portable, MG-34 portable, Mosin-Nagant 1891/30 scoped and unscoped, MP-38, MP-40, MP-41, MP-44 scoped, vampyr and unscoped, PPS-42, PPS-43, PPSh-41, Springfield 1903 scoped and unscoped/late and early, Stengun silenced and unsilenced/late and early, SVT-40 scoped and unscoped, AVT-40, Thompson M1/M1A1/M1928, Winchester 1897, Beretta 38, G-41, bayonets and knives, ZB vz. 26, DP-28, etc.)
- one-handed weapon models and textures (binoculars, Colt 1911A1, TT-33, Webley Mk4, P-38, Luger, Browning HP, Beretta 34, team-based binoculars, etc.)
- grenade weapon models and textures (No77 smoke, No36 frag, Mk2 frag, AN-M8 smoke, Thermite grenade, potato, RGD-33 frag and attack, Molotov, Nebelhandgranate, Stielhandgranate frag and attack, etc.)
- turret weapon models and textures (.30cal, MG-34, MG-42, DP-28, Maxim PM1910, FlaK88, PaK40, etc.)
- vehicle models and textures (Bf109, He111, FW200 Condor, Ju87 Stuka, Panzer IV, Panther, T34/76)
- character models and textures (viewhands, Fallschirmjager, Afrikakorps, Normandy Heer)
- other models and textures (Stalin's and Lenin's statues, crate props)
- weapon animations (AVT-40, SVT-40, G-43, G-41, MG-34, MG-42, Thompson M1/M1A1/M1928, FG-42, sprinting, .30cal, S&W .357, MP-44, MAB-38A, Beretta M34, Garand M1, BAR M1918A2, DP-28, ZB vz. 26, PPSh-41, bayonet swing, knife swing, ADS hexedit - FOV)
- CoD games research (custom CoD2 animation, SP AI uniform attachments, import of CoD1 anim-source into CoD2, import of CoD4 anim-source into CoD2, import of CoDWaW anim-source into CoD2, hexedit of CoDBO xmodels, hexedit of CoD2 xanims)

Pcapaolo (models, textures, ports)
- cooperation, ideas, corrections
- loadscreen image designs
- ports from CoDWaW, CoDBO and CoDBO2
- ZB vz. 26

Person-ASC a.k.a. Fainyance11 (sounds)
- weapon sound templates (AVT-40/SVT-40 reload/fire, Bren Mk2 reload, .30cal reload, Lee-Enfield No4 clipin, FG-42 fire, Mauser Kar98k clipin, MG-42 forward, Mosin-Nagant 1891/30 clipin, PTRS-41 fire/forward/pickup/reload, Springfield 1903 clipin)

Perun58 (icons, sounds)
- cooperation, ideas, corrections
- 2D textures - MP team icons
- sounds - victory team music

SPLinT_CeLL (textures)
- German Fallschirmjager uniform textures (Splinter B camo, field green-grey, Water camo)

Tomalla (complex scripts)
- random damage screens script
- sprinting script
- menu scripts
- load/save menu
- Back2Fronts options menu + reset options menu
- Back2Fronts credits menu
- Back2Fronts info menu

Torre a.k.a. Torr3 (models, textures, scripts, gfx, sounds)
- weapon fire mode script
- load/save menu
- ports from CoD, CoD2, CoDWaW and MOHAA (plus expansion packs)
- weapon models and textures (P-38, Carbine M1A1, vampyr scope, PPSh-41, PPS-43, Beretta 38, Mannlicher-Carcano 1891, Lee-Enfield No4 stripper)

Triby (SP maps)
- SP mapping - work in progress

Vassili_Tzaisev (reference, translation, texts)
- cooperation, ideas, corrections
- loadscreen texts
- reference picture searching
- historical reference searching
- spanish, german localized strings (game texts)

War_Crimes (textures)
- Bf-109 african/european texture templates
- FW200 Condor african/european texture templates
- Panzer IV african/winter texture templates
- T-34/76 european green/winter texture templates
- Fallschirmjager helmet texture templates
- other German uniform texture templates - work in progress

Wicopp a.k.a. WCP (complex scripts, textures, sfx, gfx)
- cooperation, ideas, corrections
- WCP-B2F - work in progress
- random AI spawn system
- menu options idea
- random damage screens idea
- uniform scripts/textures/templates

xxxCYCLONExxx (textures, scripts)
- German uniform texture templates - work in progress
- Russian language voices import

S P E C I A L T H A N K S (in alphabetical order):
- Special thanks belongs to these people who are not in Back2Fronts mod team but their work is present in the mod to particular or full extend. Those are these one:
1) "cooperation" - people that we are cooperating with.
2) "permissioned" - people that have been contacted and asked for permission which was granted.
3) "credited" - people which could not have been contacted and their work is used under conditions of their readme/file info.

AluCarD (credited - sfx, gfx, scripts)
- blood effect templates

(credited - SP maps)
- Leningrad SP map
- Stalingrad SP map

Diego Logic
(credited - utility)
- XmodelExporter - converting xmodel into OBJ or MA
- IWIxDDS converter - converting IWI into DDS

GER-Iceman (credited - utility, idea)
- IWItoDDS converter - converting IWI into DDS
- Original idea for material file hex-editing

Jakob93 a.ka. Mortyr93 (permissioned - textures)
- MP-40 texture template

KnifeInFace (permissioned - textures)
- Parabellum P-08 texture template

Leon Brinkmann (credited - SP maps)
- Leon SP map

Meeshman (permissioned - textures)
- Winchester 1897, Thompson M1, SVT-40 texture templates

Pleiades a.k.a. RuhigSein (credited - idea)
- Original idea for Russian language voices using Russian localization of the CoD2 game

Pointy (credited - utility)
- DDS2IWI converter - converting DDS into IWI

Ryan Krysiak a.k.a. Ace008 (credited - SP maps)
- Lamaire SP map

Soulwax (credited - SP maps)
- Angoville SP map

Supergun11 (permissioned - models, textures)
- MP-41 wood model and texture

Taintxs (cooperation - SP maps)
- Red Square Massacre SP map

Tito Pricus (ports)
- ports from CoDBO2

Tom BMX (permissioned - utility)
- XanimExporter - converting xanim (CoD1,2,4,WaW,BO) into 3D soft
- XmodelUtility - importing xmodel (CoD4,WaW,BO) into MA, OBJ or XMODEL_EXPORT
- LimeXmodelExporter - importing xmodel (CoD BO,BO2,MW2) into MA, OBJ or XANIM_EXPORT
- FF extractor - extracting FF archives (CoD4,WaW,BO)
- BO sound tool - decoding BO sounds

Yorkshire Rifles (credited - SP maps)
- East Yorks 2 SP map

O T H E R G A M E S P O R T S (in alphabetical order):
- We looked around some good, kickass games we played and enjoyed. Some stuff from them will be used (usually sounds, sometimes models and textures). This imported stuff is always modified to our needs.

Brothers In Arms: Earned In Blood (BiAEiB)
Call Of Duty (CoD)
Call Of Duty: United Offensive (CoDUO)
Call Of Duty 2 (CoD2)
Call Of Duty 4: Modern Warfare (CoD4)
Call Of Duty: World At War (CoDWaW)
Call Of Duty: Black Ops (CoDBO)
Call Of Duty: Black Ops 2 (CoDBO2)
Day Of Defeat: Source (DoDS)
Hidden & Dangerous 2 (H&D2)
Hidden & Dangerous 2: Sabre Squadron (H&D2 expansion pack)
Medal Of Honor: Allied Assault (MOHAA)
Medal Of Honor: Spearhead (MOHAA expansion pack)
Medal Of Honor: Breakthrough (MOHAA expansion pack)
Medal Of Honor: Airborne (MOHA)
Red Orchestra (RO)
Red Orchestra 2: Heroes Of Stalingrad (RO2)
Vietcong (VC)
Vietcong: Fist Alpha (VC expansion pack)

Post comment Comments
velociraptor24 Sep 11 2012 says:

Nice, have you added good music to B2F?

0 votes     reply to comment
JStatham Dec 1 2014 says:

How your map is going? When is going to be released ?

+1 vote     reply to comment
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