Change log
(November 11th 2022) 1810 Change log:
- Fixed some set items disappearing after leaving the server
- Fixed poor glowshell effect on some weapon models
- Fixed wrong price for random weapon box
- Fixed bugs when HP is lower than 1 but higher than 0
- Fixed game freeze on loading characters with maximum level
- Fixed some client projectiles being invisible
- Fixed Gargantua instant respawns in some conditions
- Fixed Gargantua fire wrong angles in some cases
- Fixed Gargantua book activation didn't break the invisibility
- Fixed Provident 4th power being useless until 50th level
- Fixed Turrets wrong aiming code
- Fixed Angels kicking cycle stuck
- Fixed character menu wrong damage reduction info when Rush buff is active
- Fixed cosmetic trails wrong attachment for dead players
- Fixed item rarity highlights being static
- Updated blood effects a bit
- Updated GUI for Trade menu
- Updated GUI code for Inventory menu
- Updated button highlights in Jukebox menu
- Updated Pantagruel stomp attack effects
- Updated Tripmine models
- Updated player characteristics menu and stats descriptions
- Updated muzzleflash effects
- Updated weapon bobbing code (it's smoother now)
- Updated player model turning code
- Updated task menu by adding new tabs
- Updated main HUD with little dividers on HP, MP, XP bars
- Updated Topaz spell with new "Electronova"
- Updated pve_wintertown map
- Added a system for automated holiday event start ups
- Added a little description when mouse is over gem icon in Skill menu
- Added a rare monster type called Champion (spawns after 10+ waves)
- Added launcher parameters to turn off mouse acceleration by default
- Added character model preview to inventory menu (OpenGL renderer only)
- Added inventory items despawn time (5 minutes before item disappears)
- Added fireworks between the waves (only when event is running)
- Added despawn time for provision bags (5 minutes)
- Added new random weapon box mechanics (rare chance + guaranteed drop)
- Added weapon clip info to save data
- Added invisibility break sound
- Added a cap for monster damage and hit points multipliers (it's x20DP/x1000HP now)
- Added 6th slot for guns (guns were reordered to make easier HUD navigation)
- Added a new jump land visual effect (it can be turned off)
- Added a little cooldown for Stomp ability of Gargantuas Delight (0.5 second)
- Added "Gun Collection" information to task menu
- Added damage return (Thorns) information to character menu
- Added a new system for timed power-ups (potions)
- Added limits for some resources to be sure they won't go out of boundaries (better stability)
- Added NEW weapons: Plasma Rifle & Rail Handgun
- Added a new shop for all rare ammo types
- Added an indicator for alive skill-called allies
- Added a quickbuy for ammo at Demon's shop
- Added a new menu "Archivist" explaining a bit more about some of game mechanics
- Added a bunch of new inventory items
- Changed item drop chances for Pantagruel (removed nodrop on Softcore)
- Changed chatcode colors to include all item quality colors
- Changed Unique waves a bit (waves are now called Mage and not all monsters have a buff)
- Changed system for item rarity highlighting (improved server stability)
- Changed Religious skills Prayer and Offense power and manacost
- Changed explosives radius from linear to fixed (450 units)
- Changed weapon recoil calculations for Precision bonus
- Changed highest damage reduction for Rush skill (now it's 99% again)
- Changed AR grenades and Grenade launcher ammo types (ammo was merged together)
- Changed Demon's shop items to cheaper ones
- Increased Sniper Rifle speed of attack and reload
- Increased Invisibility cloak speed on a break between the waves (it's 1 second now, default is 5)
- Increased reward bonus for Mage and Champion monsters (it's +50% extra instead of +25%)
- Increased Trooper spore grenade radius
- Increased Toughness +HP bonus to 10 per point
- Increased Gargantua damage reduction from melee weapons
- Decreased Bullsquid tail whip attack range and damage
- Decreased Controller base hit points (now it's a half lower)
- Decreased late game experience needed for next level
- Decreased melee and kill tasks goal values
- Decreased all difficulty modifiers (now it should be easier in late game)
- Decreased Gargantua hit points (now twice as less)
- Decreased Panther hit points (110 -> 80)
SAVE DATA COMPATIBILITY WAS LOST!
(March 12th 2018) 1803 Change log:
- Windows XP compatibility was restored
(March 7th 2018) 1802 Change log:
- Added weather effects (new env_fog, env_weather entities)
- Added snow material support
- Added new flags for spawn spots "No flying monsters", "Except boss wave"
- Added a new map "Winter Town"
- Fixed Sniper Rifle autozooming speed issues
- Fixed scoreboard doesn't showing spectators for new players
- Fixed Frenzy damage reset after 2 seconds
- Fixed spectator panel current map and timer positions
- Fixed some unsafe pointer calls (improved server stability)
- Fixed a moment high level character could load in 1st wave game
- Fixed wrong salvage reward amounts in weapon recycle GUI
- Fixed crazy damage of Angel's mighty foot and Offense aura for bosses
- Fixed cloak menu appearing after reconnect
- Fixed wrong price counting for weapon box
- Fixed faulty hit detection for turrets and angels
- Fixed upgrading 4th power (it didn't update souls amount for client)
- Fixed server restarting on leaving when the game isn't begin yet
- Fixed axe secondary attack wasn't affected by axe upgrades
- Fixed wrong mana cost for Offense aura when Bosses nearby
- Fixed Gargantua stomp damaging other aliens
- Changed titles in scoreboard (wave state and server name are separate now)
- Changed reloading mechanics for Shotgun (you can stop it by pressing fire)
- Changed all prices in Demon shop
- Changed prices of some weapons
- Changed behaviour of gates (they won't kill anyone now)
- Changed high grade weapon chances (in random weapon box)
- Changed limits for bags (now it's not 15 for all of types, but 5 per one type)
- Changed ammo bag using mechanics (you can use ammo bag only twice per wave)
- Changed money and experience rewarding mechanics (now they are based on damage done)
- Changed soul farming mechanics (now player gets a soul for killing a boss, random drop also remains)
- Changed ignited monsters damage to 3% of their maximum HP
- Changed task rewards (increased a little)
- Changed axe damage (swing damage is decreased, cleave damage is increased)
- Removed start fire animation for Pantagruel
- Increased framerate for VGUI
(November 20th 2017) 1800 Change log:
- Fixed "Save failed..." issue when SAVE folder doesn't exist
- Fixed spectator knife stab bug
- Fixed sudden loud music playing
- Fixed map change when last player leaves the server
- Fixed turrets going berserk when players nearby
- Fixed turrets jamming/not firing/ultra speed shooting
- Fixed Juggernaut downgrading with wave process (now it has 30%-35% move speed slowing)
- Fixed Hypochondriac upgrading issue with belt capacity
- Fixed crash when player uses bag
- Fixed class menu conflicting with poll and motd menus
- Fixed saving an empty character
- Fixed wrong names of melee weapons
- Fixed fast reloading glitch on some weapons
- Fixed floating viewmodel after fast-switch when spectating
- Fixed minigun had no shells dropping when shooting
- Fixed inability to remove allies
- Fixed Shotgun unlimited clip glitch
- Fixed Thorns damage scaling with Precision
- Fixed GlowShell rendering for player
- Fixed some p_ models didn't render when invisible
- Changed behaviour of picked up gems (it won't take gem slot, until you place it there manually)
- Changed formulas of weapon upgrading system
- Changed name of barricades to gates
- Changed name changing algorithm (you need to relog to apply new nickname)
- Changed the way player gets salvage (now it's small amounts for every kill)
- Changed the way player gets souls (you can devour it or take it, only in last case you will get +1 soul)
- Changed necessary boss kills count for bonus weapons (minigun - 5, flamethrower - 10)
- Changed Frenzy level requirement to 5 (now Vampire is the first Rushing skill)
- Changed random weapon box working mechanics
- Changed jukebox and boss book models to new ones made from scratch
- Changed menu background aspect ratio from 4:3 to 16:9
- Changed rewards for raising the gates
- Changed some of tasks and task rewards
- Added possibility to close character, inventory, skills and polls menus with space or enter keys
- Added CVar to adjust bullet shell life
- Added bonus turret hp to berserker power (depends on builder level)
- Added ability to heal turrets by hitting them with wrench
- Removed mystery bag stats improving
- Removed some old/unnecessary/unused models
- Improved allies spawning checks
- Improved saving system
- Improved inventory net code
- Improved viewmodel visibility for widescreen resolutions
- Improved scoreboard net code
- Improved Angels AI
- Improved player models
- Improved textures for angels and demons
- Improved inventory menu
- Improved helmet, armor, trinket icons
- Improved skill menu
- Improved skill icons
- Increased damage of most weapons
- Increased maximum level to 90 (was 60)
- Increased Frenzy mana cost by 1
- Increased Grenade Launcher grenades velocity
- Increased Rush mana cost to 80% of maximum mana (was 70%)
- Shock Rifle drop isn't random anymore (you need to kill 100 Troopers in one game)
- All weapons and ammo prices were changed
- Now supply bags disappear when their owner leaves the server
- It's impossible to load character if difference between saved and current wave more than 10
- Audio player library was updated
SAVE DATA COMPATIBILITY WAS LOST!
(February 19th 2017) 1775 Change log:
- Fixed turret supply box crashing the game
- Fixed inability to buy a weapon, when you have maximum of its ammo
- Fixed inability of using environment objects when reloading
- Fixed Pantagruel wrong facing when he attacks
- Fixed stopping of game logic when last alive player leaves the server
- Fixed game beginning without alive players
- Fixed missing numeral keys in control options
- Fixed little issues with resetting control keys to default
- Fixed Satchel low remote range
- Updated save system (now it works like checkpoints)
- Updated items drop system (now item power depends on wave it was dropped)
- Updated boss book system (now it reopens when new wave starts without timer)
- Added new poll to skip "waiting for other players"
- Added music when "waiting for other players"
- Added new map pve_neonlines
- Removed "transmit" command limits
- Removed pve_soaring
- Returned ability to use medikits and manakits when invisible
- Returned animations to Offense and Prayer skills
- Tips for doors now work for doors with "Only Use" flag
- The most of skills will break the invisibility (if skill does so, then it's mentioned in its description)
- Save files are different now for different maps
(February 2nd 2017) 1770 Change log:
- Fixed trigger_hurt damage for monsters
- Fixed FGD random box type issue
- Fixed satchel remote fast switch bug
- Fixed satchel remote model wrong bone alignment
- Fixed missing precache of necessary items
- Fixed Blood Drop item name when it's upgraded
- Fixed possible client crash
- Fixed Pulverize spell crazy radius (now it depends on Sorcery)
- Fixed Angels stucking in walls (in most of cases)
- Fixed blocking of boss trap doors
- Added the most of weapons to game_shop entity
- Added possibility to set custom tips for buttons
- Added new system for saving your progress
- Added hello menu (it's something like login screen)
- Added ability to see monsters HP when spectating
- Added possibility to turn off weapon shifting (when player is moving)
- Added Shotgun unique upgrade
- Added polls menu
- Removed "is a trap" boolean from FGD and code (now you can set custom tips)
- Removed "vguimenu" command from release build
- Decreased damage for Squad Automatic Weapon
- Decreased defense rate for Juggernaut armor
- Increased damage for Sniper Rifle
- Increased power of all set items
- Increased power of Akimbo upgrade "Radiation" for usual monsters
- Increased sorcery HP bonus for Angels
- Increased amount of item upgrades available from 3 to 5
- Increased bonuses for turrets from Binding power
- Increased ammo prices for Sniper Rifle, Assault Rifle and SAW
- Updated task system logic (nothing really noticeable)
- Updated close button texture for menus
- Updated polls system
- Included new map "pve_soaring" by Enimakanaon
- Included linux server binary
- Some VGUI optimizations were done
(September 3rd 2016) 1765 Change log:
- Fixed inability to remove angels
- Fixed pve_complex issues with collision and wrong sky
- Fixed wrong limit for bags in multiplayer
- Fixed satchel crash and stuck on remote
- Fixed game_player_equip working wrong
- Fixed Gauss Rifle self-kill
- New melee attack code for Gargantua (got rid of melee loop bugs)
- New code to spawn players (got rid of "can't spawn" bugs)
- New code for random boxes (stability improvements)
- Updated default mapcycle
- Updated defense indicator on client
- Increased basic Bloodbath time by 25%
- Increased damage for RPG
- Improved monster AI with more movement if they fail to get to player
- Added monster_ichthyosaur to wave system precache
- Added RPG to upgradable weapon list
- Removed ability to use knife when spectating
(August 27th 2016) 1760 Change log:
- Gargantua has now exponential HP increasing
- Gargantua book can't be used twice during one wave
- Increased Gargantua turn speed
- Increased damage for some weapons and their upgrades
- Increased experience gain for higher waves
- Increased natural defense gain from 5 to 20 per 1 Toughness
- Increased range for quickstab and wrench
- Fixed "Task Completed" window appearing randomly
- Fixed turret explosion damaging the owner
- Fixed Juggernaut armor downgrading
- Fixed issues with Pistol secondary attack
- Fixed Rush + Sacrifice combo
- Fixed Gargantua melee spamming
- Fixed angels damaging each other
- Fixed weak hit detection for money sharing system
- Fixed wrong colors for dropped gemstones
- Fixed houndeyes interrupt their attacks if damage taken
- Fixed angels and turrets wall stuck
- Fixed stats upgrading to crazy amounts with mystical bag
- Updated jump and step sounds
- Updated navigation for pve_tomb and pve_complex
- Updated ammo descriptions at Demon shop
- Updated dagger model
- Added reset for weapon list scroll panel
- Added limit for supply bags
- Added indicator to see if the monster is immune to your attack
- Added 2 new spell gemstones
- Added pve_complex to standard maps list
- Changed "^0" color tag to pink (black didn't look good with shadow)
- Removed one more door on pve_tomb
(August 21th 2016) 1755 Change log:
- Unpacked everything from PAK file (fixed a lot of issues like monsters glitching)
- Changed the description of Faith and Sentry skills
- Fixed color tags for menus
- Fixed spectator indicator in score panel
- Fixed staying invisible when using dagger secondary attack
- Old "Task Completed" sound was returned
- Manakits and medikits can't be used when invisible
- Raising the barricades will turn off the invisibility
- Rush skill stacks now
- Fixed staying invisible when throwing satchels
- Bosses can be hurt now with Offense and Radiation
- Offense can't be used while invisible
- Some other little fixes
(August 20th 2016) 1750 Change log:
- Skills and items bonuses have no effect on hornets now
- No task reset after death (no more getting helmet over and over again)
- Added abilities description to character menu
- Character menu was improved much to show more details (scroll panel added)
- Turrets won't attack hornets (turret efficiency increased much)
- AI improvements (now monsters try to get to player)
- Skill menu is now showing actual information counting Sorcery ability bonus
- Mana regeneration is not aura effect anymore (works all the time now)
- All passives can be turned off to save mana points
- Demon has spell gem for trade (now you can get a nice spell without farming boss)
- Stability improvements (rewritten a lot of old code)
- No chance to get epic items for completing first 3 quests (you will get only basic ones)
- Replaced random items with new unique items in Demons shop
- Angels, turrets and hornets won't open barricades
- Every 10th task you will get a random item (including uniques)
- All scroll panels can be scrolled with mouse wheel
- Added backgrounds for all windows in panels to prevent unwanted button pressing
- Added hit points regeneration to every class (initial 0.5 HP/s)
- Added golden glowing to player when he has full set equipped
- Added possibility to increase maximum ammo amount with upgrading Legerity
- Added first-person animations for the most of skills and spells
- Added indicator for dead players in score panel (it shows "at rest" line near nickname)
- New Bloodbath rewarding system (more experience for multikilling)
- New Weapon Upgrades system (make your guns unique and more powerful)
- New Gestures system to play first-person animations for some player actions
- New monster buff - Lunatic (25% faster)
- New consumables Salvage and Souls (used for upgrading items)
- New inventory items with epic bonuses
- New ability to go invisible ("X" key by default)
- New weapon Akimbo (dual wielded MAC-10)
- New weapon Ancient Axe
- New weapon Hell Dagger (class weapon)
- New weapon Lord's Sword (class weapon)
- New weapon Usual Wrench (class weapon)
- Increased damage for Flamethrower
- Increased damage for Grenade Launcher
- Increased maximum .762 ammo to 40 (was 20)
- Increased spectator move speed
- Gargantua is getting strong faster
- Gargantua has higher money reward now
- Gargantua stomp attack speed was increased
- Gargantua is invulnerable until he ends his spawn animation
- Updated glow effects for Blaster and Rocket Launcher
- Updated Crossbow model and animations
- Updated color tags code
- Updated experience system, now it supports multiple level ups
- Minigun will drop every 4th Pantagruel kill (it counts for every player individually)
- Pistol model has little improvements
- Pistol shooting mechanics were changed
- Blaster shooting mechanics were changed
- Crossbow shooting mechanics were changed
- Shotgun primary attack was improved
- Grenade Launcher grenades have now better hit detection
- Fixed possible VGUI crash
- Fixed bug when player was unable to spawn after death in air
- Fixed crashes "caused by explosions"
- Fixed Trip Mines animations
- Fixed possible issues with dialogue system
- Fixed bug with negative numbers on the HUD
- Fixed damage numbers code issues
- Fixed barricades blocking with tripmines and satchels
- Fixed pathfinding issues for pve_building
- Fixed trigger_multiple touch function reset (now barricades won't be stuck)
- Fixed mp_waittime CVar bug (it didn't have enough time to catch server value)
- Fixed monster_ichthyosaur hit points and damage
- Fixed monsters having no reaction to damage
- Removed some doors on pve_building and pve_tomb
- Removed nodrop chance (no more "shit happens" at Gargantua)
- Removed item_backpack (now everything saved without it)
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