When Apocalypse Weekend was released as the add-on for Postal 2, it added the new Boomerang Machete, Sledgehammer, and Scythe. Unfortunately, the major complaint about AW was that the "free-roam" element from Postal 2 was gone. Not only could you not roam freely in AW, but you couldn't take these new weapons back to the original Postal 2 levels, either. AWP changes all that. AWP is an enhanced version of the original Postal 2 game and combines it with the AW expansion pack weapons and levels, plus tons of extra bonuses to make the ultimate Postal 2 experience. AWP adds tons of new features to the normal Postal 2 and AW games: Use AW's weapons and gameplay in the original Postal 2 levels New custom weapons, plus weapons from the hit mods Eternal Damnation and Improved "behind the scenes" game handling to (hopefully) reduce crashes Brand-new cheats, such as unlimited dog helpers and police-hating bystanders Destroyable doors for quick shortcuts More blood, guts,...

Post news Report RSS AWP (A Week in Paradise) 1.3 released.

We have released a new version of AWP in order to get it ready for Desura, which incorporates all the patches and additions since its first release. All future versions will be updated from this base install. This is a manual install, please see the description of the download for instructions.

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Original Fudge pack release to 1.1:
-New difficulty levels: Nightmare Mode and Really Fucking Hard!-Added the school area to the map
-Reinstated some of the "T-shirt Hell" t-shirts and some other skins that were disabled for the fudge pack retail
-Removed "Multiplayer" option from main menu
-Removed the option to play the original Postal 2 or Apocalypse Weekend from the main menu (compatibility issues with the new difficulty levels)
-Randomized the way the game generates bystanders -- it should look different from game-to-game now
-Lowered the chance of bystanders receiving certain props
-New "antibullet" cheat; works the exact opposite of "bullettime" (speeds up everyone else instead of slowing them)
-New "goodies" cheat; draws pickups on radar (incomplete)
-Aesthetic changes to the school map
-Fixed trajectory of flame thrower
-Added some other changes that should make the game a bit more interesting...

1.1 to 1.2
-Added WideScreen support to the main menu

1.2 to 1.3
-Added back in the 'Motherboard' mission . Go find Kamek on Monday in the Queen Estates map to activate it-Assigned F key to 'Quick Map'-Replaced the Fudge Pack splash screen with original POSTAL 2 splash screen-Lower the amount of Particles in the start up map for better performance

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