So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

Post news Report article RSS Feed Version 1.1 gets green light!

Despite the fact that that version 1.0 was released on 1st of October, version v1.1 is already knocking on our doors.

Posted by Herr_Alien on Oct 15th, 2008

Despite the fact that that version 1.0 was released on 1st of October, version v1.1 is already knocking on our doors.
Several factors contributed to this:

  • Sierra is pulling the plug on AvP2's master server. This means that from now on, AvP2 is on it's own. At the moment, efforts are being made to mod AvP2 to use an alternate master server. Project "Savior" will need to be integrated in AvP2 Fortress as soon as it is available; if all goes well that means early November.
  • Windebieste is building a new map:
    Working title is "Rooftops". Based on jegu's "Predator 2" concept, this map aims to deliver a similar parcour-like experience like the mentioned movie.
  • Chris Beaver got persuaded by Windebieste to rework the skybox for "Transmission Intercept":
    The screenshots are from a work-in-progress version, but they are still breathtaking.

-- Herr_Alien

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Released Sep 2008
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