So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

Post news Report RSS Release date: October 1st, 2008

After the tests we performed on Saturday night, we decided to release the mod on October 1st.

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After the tests we performed on Saturday night, we decided to release the mod on October 1st. It's a shift of two days, two days that we need to prepare the launch.
There are several things that need to be taken care of:

  • a trailer
  • build the final version of the Fortress SDK
  • changes to the site (like adding weapon descriptions, game mode descriptios and so on)
  • a mod manual: from installing to game strategies.
The mod itself is done. We want however to maximize the impact on release, so, yes, we need these two days for this.

-- Herr_Alien

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