So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
That means one thing only: we're getting very close to finish the much awaited netcode improvements!
Posted by Herr_Alien on Jul 4th, 2009
First of all, my apologies for the delay in getting this article done in time. In the following audio file I am quite optimistic:
Last week however allowed only adjustments to the netcode and the creation of a lobby (well, more of a proof of concept).
For this week, we'll play Capture The Flag, on Hellraiser's server. There are no more last minute tricks, so we should be able to enjoy a play session without interruptions.
The build for this test is available here:
The test schedule remained the same:
Server starts at: 20:00 BST ------------------------------------- Pacific Time (GMT-8) 12:00 Mountain Time (GMT-7) 13:00 Central Time (GMT-6) 14:00 Eastern Time (GMT-5) 15:00 UK, Spain, Portugal (GMT) 20:00 Netherlands, Germany, France, Norway, Demark (GMT+1) 21:00 Finland, Romania (GMT+2) 22:00 Sidney (GMT+10) Sunday 06:00
And to end this article, the video captures made last week: