So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
Since last week was quite busy, there was no time to spply a new beta version for yesterday's game session. Instead, we took the opportunity to just play the mod
Posted by Herr_Alien on Apr 7th, 2009
Since last week was quite busy, there was no time to spply a new beta version for yesterday's game session. Instead, we took the opportunity to just play the mod, with as many characters needed, and see what needs correction. To provide us feedback, just head to our forums. One of our members started a thread there (thank you!). Now, since there were several of us playing, I took the opportunity to grab some screenshots and video captures.
We'll just quickly go through them: Unlike another flag carrier meeting that got recorded, jegu and I decided to have the dispute handled right there. Who wins gets to score:
Unfortunately, I lost. It seems that I am pretty hot and not because I am playing as a pyro (in the second video) or because xenos like Lt. Johnson (first video), but rather because, well, they're absolutely head over heels over me:
Anyway, last night was quite busy. If you want to see the entire recordings (because I was so into playing, I only recorded 5 minutes of awesomeness, sorry :) ), you can do so below: