So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

Report article RSS Feed ... I could be your cheeky girl!

We implemented the simple triggers and they turned out to be a success, and I get to make a bet ...

Posted by Herr_Alien on May 27th, 2009

Hellraiser as smartgunner

New damage types to help implement a rock-paper-scissors kind of ballance, simple triggers to fix stuck domination points and CTF flags and team volumes. These are some of the MUST DO from our TODO list that got implemented from our last news entry.

The simple triggers themselves proved to be a major step forward, since they managed to fix a serious show stopper in our mod: occasionally, CTF flags and (a bit more often) domination points would get stuck. Nobody would be able to capture them. The triggers we used to implement the specialized objectives were not meant to be used for MP, and they showed limitations. Our sollution was to develop a more simplified version of the trigger object. As soon as we got rid of the unwanted functionality and streamlined them, we also got rid of the stuck objectives.

Another change in the mod was to nerf down the smartgunner. But instead of just decreasing the hitpoints for the synthetic class that was filling this role, we went the extra distance and brought in a new character model. Enters Sgt. Hall:

This feels the right way to go: instead of justifying the lack of hitpoints for the second synthetic by it being a different model, we opted to simply have a human character instead.Now, related to the title ... it's a challenge. Basically if I don't manage to improve the netcode of the game, I will use the "I'm your cheeky girl!" nickname starting with 13th of June.
Not yet your cheeky girl,

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Lt.SnoWolf May 27 2009, 9:48pm says:

Nice great fixin on stuckness!

+1 vote     reply to comment
Herr_Alien Author
Herr_Alien May 27 2009, 11:29pm replied:

Well, it became a pain for the Domination game mode, because triggers are used a lot in it. In the other modes (CTF, 1FCTF), the players interract with triggers only when taking the flag or making the capture. That's not that often, so the issue didn't became known until we added Domination.

+1 vote   reply to comment
AJ_Quick May 28 2009, 7:17am says:

looks fun, you may wanna add more variation to the announcer voice though, it got pretty annoying to listen to .

+1 vote     reply to comment
Herr_Alien Author
Herr_Alien May 28 2009, 11:05am replied:

Well, we planned to have it mode like the Father computer on Auriga; because of this, text to speech programs work OK for it.

The alternative would be to actually get somebody record the announcements :O :)

+1 vote   reply to comment
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