So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

Post news Report RSS Finally, on Mod DB!

Although kickstarted in November 2007, we waited untill reaching alpha to join the Mod DB community. Now, we're here.

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After seven months since the idea of a Team Fortress mod for AvP2 was first rolled out, the mod has reached it's alpha state. At the moment, only the WAR game mode is implemented (see our list of features), and as soon as the mod gets approved, we'll upload the installer and all the documents that are used by our team to develop cotents for this mod. Until then, you can check us out at:


We'll try to release an update of the alpha version each Friday, and thus keep the community up to date with all bug fixes.

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