So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID
After we had the test session Saturday evening, we once again had a Skype discussion about the mod.
Posted by Herr_Alien on Jun 8th, 2009
After we had the test session Saturday evening, we once again had a Skype discussion about the mod:
In order of appearance:
We talked about Domination, and came up with a plan to fix the Benny Hill runs. We also talked about the latest changes (delivering headshots, changing the pulse rifle) and we agreed to have the feature list frozen by the end of the week, so that we could set ourselves a deadline. To help us on that, head to our forums to give your feedback, and to pitch in your feature requests.
If you missed out the gaming session, you can watch the recorded videos here:
Your next test's cheeky girl,