So we want to bring Team Fortress to AvP2. It shouldn't be too difficult, all of the weapons we need are already in AvP2, and configuring armor and run speeds and whatnot isn't too hard. What we need, however, is input on how this should go down, and modders to make the more difficult things happen, like possibly adding new weapons and more importantly, new GAME MODES, like Capture the Flag or Assault, things that teams do that aren't Team Deathmatch. However, this is AvP2 Fortress, so everything should have an AvP2 twist to it. Like Preds and Aliens on the teams realistically, but not whorishly. No Predator rocket-launcher guys, for example, but a Predator as the Spy, a class that's supposed to cloak and primarily use a knife anyway. -- SMID

Post news Report content RSS feed AvP2 Team Fortress: alpha build 4 captures the flag!

The fourth alpha build for AvP2 Team Fortress mod introduces a new game type: Capture The Flag.

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For this Friday's build, we're proud to introduce Capture the flag. Although the scoring is similar to the one used in the War game mode (one capture wins the match), the mechanics of CTF are well enough implemented to allow the game mode to be released.


So, go to the download page, get the alpha 4 build, and enjoy the CTF_a_similar_fate map. Oh, and make sure nobody grabs your flag and manages to score.

Last but not least, big thanks to Moose_Head! for the flag model.

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