AvP Classic Improvement Project aims to replace existing single and multi player maps of AvP classic with new and graphically updated maps and textures.With detailed geometry and simulated per pixel lighting,(with pre rendered imitation bump mapping and stencil shadows).And simulated dynamic lighting via animated textures.
let me know what yall think.
I like it, but the player and NPC's (especially Aliens) will definitely get stuck in the geometry. There's an easy fix. When it's all textured and done model a simple "bounding box" or flat surface just over the more complicated geometry, then load the map with Inteng, go to texture mode, select the bounding box and give it the "Not Visible" flag. It'll make the surface you walk on totally invisible and all you see is the nice detailed stuff. Then you can load it up again in 3dsmax and Attach everything into one module. No more getting stuck. You can use that same trick to create invisible walls and fixing other map glitches.