ADDITIONAL UNITS MOD (AUM-EMP) 3.7 - adds 90 custom units, 32 custom ships, 4 Field Marshalls and 63 ORNAMENTUM units to Empire Total War. >>> Four AUM versions are available: DarthMod, A Proper Empire:Terra Incognita, Imperial Splendor and vanilla standard Empire >>> optional "Graphics Pack 1.8" available with re-textures of vanilla units and ships. >>> Please read the informations, installation instructions and the changelog on my AUM-EMP thread on Total War Center.

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ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP) 3.7 has been released

- fully save game compatible
- adjusted and enhanced several unit-to-buildings assignments of the custom AUM-EMP and ORNAMENTUM units in the campaigns
- adjusted the units limits of several custom units
- optimized the general recruitment priorities of the AI
- removed all custom and vanilla trading ships in the DARTHMOD version as it is intended for the DARTHMOD gameplay. All available warships have the trading ability in the DARTHMOD version.
If you or the AI already built custom and/or vanilla trading ships, then these ships will be kept in your current save game. But they aren't anymore available if you start a new DARTHMOD campaign.

Please read the informations, installation instructions and the changelog on my AUM-EMP thread.

Twcenter.net

Cheers
Swiss Halberdier

AUM Graphics Pack 1.8

AUM Graphics Pack 1.8

News

The new "AUM Graphics Pack 1.8" is available for download

RSS Files
AUM-EMP 3.7 Darthmod version

AUM-EMP 3.7 Darthmod version

Full Version 3 comments

AUM-EMP version which you can use to play with DARTHMOD.

AUM-EMP 3.7 Vanilla version

AUM-EMP 3.7 Vanilla version

Full Version 19 comments

AUM-EMP version which you can use to play vanilla standard Empire.

AUM-EMP Graphics Pack 1.8

AUM-EMP Graphics Pack 1.8

Full Version 4 comments

The "AUM-EMP Graphics Pack 1.8" is available for download.

Comments  (0 - 10 of 180)
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SwissHalberdier Creator
SwissHalberdier

Hello AUM-EMP players,

I released a quick fix for AUM-EMP 3.7.

AUM-EMP 3.7 is fully save game compatible and you don't need to start a new campaign. You can continue your campaign.

Changelog:

- fully save game compatible
- fixed the wrong standard bearer behaviour type of the Royal British Grenadier Guards

AUM-EMP on Mediafire
Mediafire.com Empire

AUM-EMP on Moddb
Moddb.com

I updated also the UPC-EMP language file is mandatory to display the unit names and descriptions.

Unit Pack Compatibility Project - Empire (UPC-EMP)
Twcenter.net

UPC language files
Mediafire.com Language files

Enjoy AUM-EMP
Swiss Halberdier

Reply Good karma+1 vote
bradleyadams420
bradleyadams420

doesn't work lie

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SwissHalberdier Creator
SwissHalberdier

It works if you follow the detailed installation instructions on my Total War Center site.

Reply Good karma+1 vote
SwissHalberdier Creator
SwissHalberdier

Hello AUM-EMP players,

I released AUM-EMP 3.7.

AUM-EMP 3.7 is fully save game compatible and you don't need to start a new campaign. You can continue your campaign.

Changelog:

- fully save game compatible
- adjusted and enhanced several unit-to-buildings assignments of the custom AUM-EMP and ORNAMENTUM units in the campaigns
- adjusted the units limits of several custom units
- optimized the general recruitment priorities of the AI
- removed all custom and vanilla trading ships in the DARTHMOD version as it is intended for the DARTHMOD gameplay. All available warships have the trading ability in the DARTHMOD version.
If you or the AI already built custom and/or vanilla trading ships, then these ships will be kept in your current save game. But they aren't anymore available if you start a new DARTHMOD campaign.

I updated the first post with new information. I added examples of the file user.empire_script.txt within the downloads for new players.

I updated also the UPC-EMP language file is mandatory to display the unit names and descriptions.

Unit Pack Compatibility Project - Empire (UPC-EMP)
Twcenter.net

UPC language files
Mediafire.com Language files

Thanks a lot to Miguel_80 and RedOctaNe02 for testing.

Enjoy AUM-EMP
Swiss Halberdier

Reply Good karma+2 votes
Vanders
Vanders

Thanks for the update.

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Guest
Guest

Can you install both because sometimes i don't use darthmod so I can use other mods

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SwissHalberdier Creator
SwissHalberdier

Yes you can install both versions, but then you would have to switch or edit manually the user.empire_script.txt each time when you switch from one version to the other.

C:\Users\Username\AppData\Roaming\The Creative Assembly\Empire\scripts

And you must play two campaigns, one with vanilla and one with Darthmod as they wouldn't load if crossed while playing.

Reply Good karma+1 vote
CloneCommanderDeviss
CloneCommanderDeviss

Does this have Scottish units in Great Britain? If so, I have a suggestion. You could have every ship produced at Scotland have a Scottish crew

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SwissHalberdier Creator
SwissHalberdier

Yes there are several Scottish units available in Great Britain. Please check my Total War Center thread here for all details about the mod.

Twcenter.net

I don't know if it's possible to attach certain faction units to ship crews.

Reply Good karma+1 vote
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