ADDITIONAL UNITS MOD (AUM-EMP) 3.7 - adds 90 custom units, 32 custom ships, 4 Field Marshalls and 63 ORNAMENTUM units to Empire Total War. >>> Four AUM versions are available: DarthMod, A Proper Empire:Terra Incognita, Imperial Splendor and vanilla standard Empire >>> optional "Graphics Pack 1.8" available with re-textures of vanilla units and ships. >>> Please read the informations, installation instructions and the changelog on my AUM-EMP thread on Total War Center.
ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP) 3.7 has been released
- fully save game compatible
- adjusted and enhanced several unit-to-buildings assignments of the custom AUM-EMP and ORNAMENTUM units in the campaigns
- adjusted the units limits of several custom units
- optimized the general recruitment priorities of the AI
- removed all custom and vanilla trading ships in the DARTHMOD version as it is intended for the DARTHMOD gameplay. All available warships have the trading ability in the DARTHMOD version.
If you or the AI already built custom and/or vanilla trading ships, then these ships will be kept in your current save game. But they aren't anymore available if you start a new DARTHMOD campaign.
Please read the informations, installation instructions and the changelog on my AUM-EMP thread.
Cheers
Swiss Halberdier
AUM-EMP version which you can use to play with DARTHMOD.
AUM-EMP version which you can use to play vanilla standard Empire.
The "AUM-EMP Graphics Pack 1.8" is available for download.
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Does anyone know how to edit the recruitment slots in buildings? so i can train more troops
Is there any way to use this with Absolutum Dominum?
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Where can I find the IS version of the mod?
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I love minor factions revenge, I'm wondering if AUM works with it
Does it only work in campaign or custom battles too?
It does work in both modes.