Ashan at War is a total conversion modification for Mount&Blade; II Bannerlord, It is going to be a semi-realistic interpretation of the Heroes of Might and Magic universe.
Factions
Specializing in heavy cavalry and holy units.
The knights and priests of the Holy Empire worship the unique Goddess of Light, who bestows blessings upon them. Their aim is to lead a life worthy of the Goddess' ideals of Truth and Purity, to shape the world in her image and to spread her sacred Light (in theory :D ) .
Skills
Alignment: unclear
specialized in archery and crafts.
Long involved in Ashan's affairs, these elves now live secluded in secular forests, they don't like intrusions, they are weakened by internal quarrels.
Skills
Alignment: unclear
Specializing in light infantry, huge armies.
Called Elenites, they are a community of scholars, who study the secrets of life and death.
Skills
Alignment: diplomatist
The Dark Elves are renegades of the Woodland who have made a pact with the mysterious Faceless and now live underground. Forced to hear the constant whispers of the world.
Specializing in agile cavalry with lances and highly mobile infantry'.
Skills
Alignment: diplomatist
Specialized in heavy infantry and crossbows.
From a series of scattered clans, the Dwarves have evolved into a powerful nation, capable of defending themselves against all enemies.
Drawf workforce: gold mines and gem mines give *3 more resources,
Alignment: neutral
Specialized in martial arts and Yumi (longbows)
Sanctuary is a small faction. Pacifists, they are heavily defensively focused, featuring a faction ability that grants additional life force and defenses.
Skills
Alignment: Pacifists
Often powerful, they can be friends as well as enemies. they have little or no territory.
The infernos: they occasionally come out of the earth to sow chaos, they take prisoners who join their army, which grows as the game progresses.
Killing a regiment, big or small, brings a tear to Asha's eye. no one knows for who or what they fight
The Orcs: controlled by the magic of a powerful and mysterious magician, they obey her authority alone. By neutralizing the magician you can either control the orcs or free them, creating a new faction = the Stronghold...
(sorted by rarity)
Tear of Asha :
This rare object is used to
- Recruit a legendary unit (example: Angel for humans, Reapers for Necromancers etc...)
- Exchange for powerful artefacts
- Make one of your fiefdoms prosperous
- Put a curse on an enemy Faction...
And more....
This comment is currently awaiting admin approval, join now to view.
With the progress of the modding tools, do you planning on returning to the mod if you were abandoned it?
This comment is currently awaiting admin approval, join now to view.
That look amazing. I played a M&M mod in warband and was weird but anyway, it was a good try, warband was not very prepared for that. I thing that this can be a realy interesting mod, even for the people who never played this saga. Good luck, i hope that TaleWorlds put good tools for the moders, this mod is difficult to make.
Very nice i loved the Might and magic games especially V
Looking forward to this mod and watching it closely once modding tools are released! I was looking at the faction list and noticed academy isn't mentioned in factions or neutral groups. Do you plan on implementing them and if so how?
Is there a discord channel?
When do you plan on releasing it out of curiousity? I like the idea you have going on. :)
Modding tools haven't been released yet as far as I know.
At the moment mods can be created by tweaking the xml files, but since proper Modding tools haven't been released yet, today modding is a long and complicated (and limited) process ...
unfortunately, I can't say when the mod will be released