Ashan at War is a total conversion modification for Mount&Blade; II Bannerlord, It is going to be a semi-realistic interpretation of the Heroes of Might and Magic universe.

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Planned Features:

Factions

Symbol Haven Haven Symbol Haven

http://www.noelshack.com/2017-12-1490142826-pic-creature-haven-cavalier2.png


Specializing in heavy cavalry and holy units.

The knights and priests of the Holy Empire worship the unique Goddess of Light, who bestows blessings upon them. Their aim is to lead a life worthy of the Goddess' ideals of Truth and Purity, to shape the world in her image and to spread her sacred Light (in theory :D ) .


Skills

  • The Convents: They contain sisters, a powerful infantry unit, the hero can recruit them for free if the convent considers the hero to be worthy, and that the fight is just and honorable (if you have plundered villages, the sisters will not join you...).

Alignment: unclear

Symbol SylvanSylvanSymbol Sylvan

http://www.noelshack.com/2017-12-1490142956-sylvan-avenger-ossir2.png


specialized in archery and crafts.

Long involved in Ashan's affairs, these elves now live secluded in secular forests, they don't like intrusions, they are weakened by internal quarrels.

Skills

  • Symbiosis: Benefits from an obedience bonus for deer and unicorn mounts.

Alignment: unclear

Symbol NecropolisNecropolisSymbol Necropolis

http://www.noelshack.com/2017-12-1490143073-necropolis-embalmer-zakera2.png


Specializing in light infantry, huge armies.

Called Elenites, they are a community of scholars, who study the secrets of life and death.

Skills

  • Aura: Unique to necromancers, the higher this characteristic, the more dead the necromancer can control, the more powerful the dead living units are, the less chance they have of escaping or rebelling (because the more powerful a unit is, the more rebellious it is).
  • Modeling: Creates a large creature by aggregating corpses, the life span and power of the creature and will depend on your level in Aura.
  • Weapons of pestilence: Units killed with a "Cursed" weapon automatically become corpses/ghosts at your service (if you have the Aura skill).

Alignment: diplomatist

Symbol Dungeon2DungeonSymbol Dungeon

http://www.noelshack.com/2017-12-1490143179-dungeon-trickster-ashbeth2.png


The Dark Elves are renegades of the Woodland who have made a pact with the mysterious Faceless and now live underground. Forced to hear the constant whispers of the world.

Specializing in agile cavalry with lances and highly mobile infantry'.


Skills

  • Infiltration: This feature allows heroes to infiltrate enemy areas without waking up attention, poisoning supplies and capturing personalities.
  • Sacrificial pit: mixing prisoners with animals to create monsters (elf + buffalo = minautor)

Alignment: diplomatist

Symbol FortressFortressSymbol Fortress2

http://www.noelshack.com/2017-12-1490143289-pic-creature-fortress-defender2.png


Specialized in heavy infantry and crossbows.

From a series of scattered clans, the Dwarves have evolved into a powerful nation, capable of defending themselves against all enemies.

Drawf workforce: gold mines and gem mines give *3 more resources,

Alignment: neutral

Symbol SanctuarySanctuarySymbol Sanctuary

Generic Sanctuary MeiLien


Specialized in martial arts and Yumi (longbows)

Sanctuary is a small faction. Pacifists, they are heavily defensively focused, featuring a faction ability that grants additional life force and defenses.

Skills

  • Kensei Dojos: produce legendary longbow archers and Monks

Alignment: Pacifists

Symbol InfernoNeutral GroupsSymbol Inferno


Often powerful, they can be friends as well as enemies. they have little or no territory.

jkThe infernos: they occasionally come out of the earth to sow chaos, they take prisoners who join their army, which grows as the game progresses.
Killing a regiment, big or small, brings a tear to Asha's eye. no one knows for who or what they fight

stronghold faction flagThe Orcs: controlled by the magic of a powerful and mysterious magician, they obey her authority alone. By neutralizing the magician you can either control the orcs or free them, creating a new faction = the Stronghold...

---------------------Misc Features---------------------

Mounts:

(sorted by rarity)

  • Donkey----- BAD speed -------- BAD charge --- BAD agility ------ BAD obedience --- Maximum Cuteness
  • Horses ----- Great speed ------ Medium charge --- good agility --------- maximum obedience
  • Cervids ---- Average speed ----Maximum charge - average agility ------poor obedience
  • Reptiles-----Great speed ------ Poor charge ------- maximum agility ----obedience good
  • Unicorns --- Maximum speed - Good charge ------- good agility--------- obedience very bad

Tear of Asha Tear of Asha :
This rare object is used to
- Recruit a legendary unit (example: Angel for humans, Reapers for Necromancers etc...)
- Exchange for powerful artefacts
- Make one of your fiefdoms prosperous
- Put a curse on an enemy Faction...

And more....

Comments  (0 - 10 of 11)
Guest
Guest

Very nice i loved the Might and magic games especially V

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Guest
Guest

Looking forward to this mod and watching it closely once modding tools are released! I was looking at the faction list and noticed academy isn't mentioned in factions or neutral groups. Do you plan on implementing them and if so how?

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Guest
Guest

Is there a discord channel?

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Guest
Guest

When do you plan on releasing it out of curiousity? I like the idea you have going on. :)

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Inpesca
Inpesca

Modding tools haven't been released yet as far as I know.

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Galaxxxy Creator
Galaxxxy

At the moment mods can be created by tweaking the xml files, but since proper Modding tools haven't been released yet, today modding is a long and complicated (and limited) process ...
unfortunately, I can't say when the mod will be released

Reply Good karma+1 vote
metaquad4
metaquad4

Will you be looking at including a working magic system into the mod?

I remember this one Moddb.com, Chronicles of Might and Magic, had an actual working spell-book bound to a hotkey.

I always wondered what a Might and Magic mod would look like if taken to its full potential.

Can't have heroes of might and magic without the amazing schools of magic after all! :D

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snoopyace1944
snoopyace1944

Hey bro I wish you luck this looks like an awesome mod:)

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Galaxxxy Creator
Galaxxxy

Thank you 😙

Reply Good karma+1 vote
ThaneWulfgharn
ThaneWulfgharn

Hey glad to see someone is doing a Might & Magic mod for Bannerlord.

Listen, I am not sure you can properly implement the Sanctuary (due to nagas being all snake-tailed and some of them many-handed) so you should include the easier Stronghold or Inferno.

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Galaxxxy Creator
Galaxxxy

Thank you for your interest ;D
Inferno as a playable faction with cities and everything would be kinda weird... I have a hard time imagining demon taverns and a demon marketplaces with demon villagers...
and for the stronghold, it will be a playable faction if you free them!
for the nagas, I'm planning to make them static PNJs like merchants and booksellers to avoid to have to animate them all ...

Reply Good karma+2 votes
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