An Original Video Animation, based on the Armored Core series, created in the Unreal Development Kit.
2012 already and still no end in sight seriously whats going on with progress?
Posted by Moodydave on Apr 18th, 2012
This is an update for Armored Core limit release on 18th of April 2012.
Over the past months I have been working on rebuilding many parts of content
from levels, and textures, to various models, and effects, its been a rough
ride with having some technical problems which have since made me have to
revert to backup files that do not contain all the newer content I was
working on unfortunately.
So that leaves me at stage one again, I have models, and effects, but no
final animation which is long over due, as it was meant to be done to
coincide with the release of AC-V, which obviously has by now been out for
quiet some time.
I would ask for help normally but the whole point of this project is for
me to improve on my previous works thats where the name "limit release" comes
from, before this project I couldn't texture or figure out how to unwrap models properly,
I couldn't use normal maps atall and I couldn't understand much about unreal engine 3,
but thats changed working on all this content.
I'm still having trouble with animations but I feel I am making alot more progress even
if it is very slow at the moment,which brings me to a point.I have been incredibly slow and
you the fans are still around enjoying any and all updates, as you know I like to answer
your questions when I can, and I thank you for your support but I was slowed down in the past
by people nit-picking at certain things to do with the load outs the ACs have, placement of
weapons and weight issues and such, I went back and changed them a couple of times to try and
get them to make more sense but apparently that wasn't good enough for people, and every time
I changed the load outs I ended up having to edit major scenes because the AC`s react differently
in battle based on what weapons load outs they have, so that was a major thorn in my side.
I felt like I was getting no where trying to please a fanbase that obviously likes the content
I produce visually in the screenshots, but when it comes to an animation to top the last set of
"test" animations currently on youtube and in the gallery, I was falling short because people did
not like the fact that I was heading out of the box in terms of how the AC`s moved and fought.
So instead from now on and hopefully to end this quickly instead I am going to make an animation
that I am happy with, I will not be making it to please anyone else just to be visually appealing
to myself, as I want this project to be done and over with and do not want to be hitting that wall
repeatedly anymore trying to please people.