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WH40K TITANS UNITS
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ClassyWhale
ClassyWhale - - 60 comments

Amazing!!!

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Joazzz
Joazzz - - 874 comments

i see you don't seem to have a Reaver yet. conveniently, i have one in the works, as seen here Fc03.deviantart.net Fc01.deviantart.net

i'm also making a more gothic and detailed set of textures for the Emperor

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uk_spawn
uk_spawn - - 86 comments

Joazzz, You shall join with us, brother? Your skill is great and our need is equal. Have word sent, The Emperor commands it.

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Joazzz
Joazzz - - 874 comments

i can't promise anything more than some part-time assistance now and then but i'll do what i can for you with the time and skill i have

i guess helping you dudes could be a spin-off of the whole bigger GMod model project that i'm doing

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uk_spawn
uk_spawn - - 86 comments

The Emperor sends thanks and accepts your terms. Any assistance no matter the scale is still service in his great name. We await your arrival, Brother Joazzz.

S1.zetaboards.com

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Commissar1032
Commissar1032 - - 489 comments

I love how they look so far but what has always plagued mods that involve mechs/gundams (what have you) is the fact that the animations are utterly terrible and sometimes the timing is too fast or slow depending on the speed in-which the object travels. Now I am not saying that it will be a problem here but just take your time with them. I would rather wait longer for it to be done right than have something half-arsed. :)

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ladiefromhell Author
ladiefromhell - - 1,080 comments

BIS Game Engine was/is Really Not Made for WALKING Mechs, or at lest the Hard Coded side of things...

To have a Walking Mech Type(Class: Tank), where it's 6 feet tall or a 120 meter tall titan, walking animations Are More like a Reverse MOON Walk shuffle, This would also be true for a 4 or 8 legged Mech Type.
At This time there is no getting around this.

To have a Walking Mech Type (Class: Man) One can have the anime of a walking Man with legs moving as such but the Mech would be in fact a MAN unit for the Full time you play as the Mech.

In CW40K Mod we have (not publicly Released as of yet) a War hound Titan that is classed as A "Man" unit to get the *** Kicking Animation of the REAL Walker.

(as seen in these .gif: Imgbox.com)

Macser has done some major tweaking to have the titan be able to walk/run up to 15 to 20 k/ph (any man unit in the game (OFP to A3) that moves faster then 7 to 10 K/ph would take Damage and DIE.

There is soooo Much More that can be done to the Titan, but Macser has soooo Much on his plate that he can only do so much here and there... so We wait patiently for his work.,

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Armorum_Adamantium
Armorum_Adamantium - - 78 comments

will be there imperial knights?

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Description

'WH40K TITANS"
Just some "DAY DREAMING" of having "Titans" in A2.

As there are Titans in OFPWH40K mod (not yet public Released).. They are quite the BEASTS to Use.

In A2 there have been some MECHS of some configuration of one kind or another, But One can Dream Of these STOMPING Over the Battle Field BLASTING the Enemy's Forces and or Defenses..

O.o