Realms is a project to consider more of the medieval world. Explore new ways to build and wage war in the peaks of the Himalayas, the coast of Peru, the jungles of Southeast Asia, Cilicia, Manchuria, and Europe with twelve new civilizations:

  • Armenians- From Yerevan to Cilicia, defend your lands from a multitude of foes.
  • Bamars- Command the rise of Pagan, Ava, Hanthawaddy, or Taungoo.
  • Balts- Form a mighty commonwealth to subdue the encroaching crusader.
  • Bohemians- Forge an invincible army powered by innovative tactics and the fervor of your people.
  • Bulgars- Carve out a domain under the hooves of your armored cavalry.
  • Burgundians- Raise a varied army from Europe's finest mercenaries.
  • Chimus- Challenge the Inca for supremacy of the Andes.
  • Dutch- Protect your economic interests with powerful militia armies.
  • Helvetians- Revive the discipline of the phalanx in battles once ruled by mounted knights.
  • Jurchens- Contend with the Han, Khitai, and Mongols for a Golden Dynasty.
  • Malays- Establish a grand thalassocratic state across the islands of the Southeast.
  • Mandinkas- Build an empire upon gold and salt.
  • Moors- Strive with foes all across the Mediterranean.
  • Muisca- Lead the armies of the Zipa or the Zaque to victory.
  • Khmers- Dominate Southeast Asia with vast armies, cultural strength, and mastery of war elephants.
  • Tufans- Descend from the Himalayas to forge an enduring empire.
  • Viets- Drive out would-be conquerors with relentless guerrilla tactics and subterfuge.
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Realms 1.70 Release

News

The latest patch comes with a number of improvements and additions. First off, no fewer than five new civilizations from various parts of the world: Moors, Mandinkas, Burgundians, Malays, and Muisca.

There are also a number of balance changes, including many that folow HD 5.0. Moreover, there are two new generic units: the Carrack and the Elephant Archer. Carracks, available in the Castle Age, deal area damage with a bonus vs galleys, but are extremely vulnerable to fire ships. Elephant Archers are slightly more expensive, but are otherwise similar to their Indian origins. They are available to the Indians (at their original price), Khmers, Bamars, Viets (+10% movespeed bonus), and the Malays.

The Tufans see a considerable rebalancing, with a reworked unique tech and bracer allowing fully upgraded cavalry, as well as complete access to the militia line.

Viet spies become a secondary unit, with the Than Co (a hand cannoneer with blast damage) becoming the primary castle unit. Archer movespeed is now a civ bonus rather than unique tech, replaced with a new unique tech that gives archers a bonus vs ships: Hich Tuong Si.

The Scenario editor also sees improvement. Trigger options are greatly increased with the incorporation of both Daniel Pereira's Extended Triggers Patch and WAIFor's Trigger & Extension Patch. Numerous new editor objects are also added.

And of course, a selection of new random maps. Several alter the tech tree for a new experience: a drush-wall-fast Castle is an impossible strategy on Hattin, where walls and towers are disabled. Turtlers will appreciate Stronghold, where Castles and towers are not only half price, but a lack of trebuchets and bombard cannons ensures an attacker with have to force the way in with a determined frontal assault.


There are also two families of maps adapted from works by Gallas:

Dragon maps replace the Aztec civilization with a reptilian hunter capable of taking down cities singlehandedly. Adapted from Terror of the Dragon

No Rush maps separate players with an impassable barrier that vanishes after a certain time.


Realms 1.20

Realms 1.20

News 1 comment

Realms 1.20 released, with two more civs and new random maps.

Realms 1.02

Realms 1.02

News 4 comments

Realms 1.02 released, with a new set of improvements.

Realms v1.00 released

Realms v1.00 released

News

A new and improved version of Realms, with two more teams

Realms Full Credits

Realms Full Credits

Feature

The unabridged list of content contributors for the mod

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No Rush Map pack

No Rush Map pack

Script

A set of maps that prevent rushing for predefined periods of time.

Realms 1.711

Realms 1.711

Full Version 15 comments

Realms version 1.711, which includes seventeen new civilizations: the Armenians, Balts, Bamars, Bohemians, Bulgars, Burgundians, Chimus, Dutch, Helvetians...

Comments  (0 - 10 of 156)
pereajfrancisco
pereajfrancisco

Hola, cuando va haber un parche para la traduccion en español. Muchas gracias.

Hello, when there will be a patch for the translation in Spanish. Thank you very much.

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Jorritkarwehr Creator
Jorritkarwehr

There are no plans for a Spanish translation, unfortunately. I don't have the language skills to do anything but English.

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pereajfrancisco
pereajfrancisco

Gracias por la respuesta, pero estoy dispuesto a trabajar gratis con ustedes para poder hacer las traducciones al español, y que ambas lenguas puedan disfrutar del juego.

Thanks for the reply, but I am willing to work for free with you to be able to do the translations into Spanish, and that both languages can enjoy the game.

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Jorritkarwehr Creator
Jorritkarwehr

That would be great! I've sent you a message.

Reply Good karma+1 vote
pereajfrancisco
pereajfrancisco

ok

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SonOfMorr
SonOfMorr

The mod is amazing, however, it crashes a lot when played on LAN. In normal singleplayer, I never had a crash.

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Jorritkarwehr Creator
Jorritkarwehr

That's unfortunate. Have you noticed any patterns to the crashes? Certain civs, units or situations common to them?

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SonOfMorr
SonOfMorr

Not really. I tried playing only the original factions on Arabia and it still crashed. Sometimes there is six of us playing and testing new civs and the game does not crash. There does not seem to be any particular reason I could spot, yet it happens. We all downloaded the same game so it couldnt have been a mismach.

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st_moon
st_moon

It's been a while since the last update. Any news about this mod?

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Jorritkarwehr Creator
Jorritkarwehr

The largest holdup is waiting for a stable version of UP 1.5 and the updates to the trigger utilities the mod uses.

The nest update will have a new civ or two, numerous balance improvements, some new maps, lots of new editor content, and more varied animals, cliffs, and such in all random maps.

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SonOfMorr
SonOfMorr

What about the building set for Indoasian Civs?

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