Realms is a project to consider more of the medieval world. Explore new ways to build and wage war in the peaks of the Himalayas, the coast of Peru, the jungles of Southeast Asia, Cilicia, Manchuria, and Europe with twelve new civilizations:

  • Armenians- From Yerevan to Cilicia, defend your lands from a multitude of foes.
  • Bamars- Command the rise of Pagan, Ava, Hanthawaddy, or Taungoo.
  • Balts- Form a mighty commonwealth to subdue the encroaching crusader.
  • Bohemians- Forge an invincible army powered by innovative tactics and the fervor of your people.
  • Bulgars- Carve out a domain under the hooves of your armored cavalry.
  • Burgundians- Raise a varied army from Europe's finest mercenaries.
  • Chimus- Challenge the Inca for supremacy of the Andes.
  • Dutch- Protect your economic interests with powerful militia armies.
  • Helvetians- Revive the discipline of the phalanx in battles once ruled by mounted knights.
  • Jurchens- Contend with the Han, Khitai, and Mongols for a Golden Dynasty.
  • Malays- Establish a grand thalassocratic state across the islands of the Southeast.
  • Mandinkas- Build an empire upon gold and salt.
  • Moors- Strive with foes all across the Mediterranean.
  • Muisca- Lead the armies of the Zipa or the Zaque to victory.
  • Khmers- Dominate Southeast Asia with vast armies, cultural strength, and mastery of war elephants.
  • Tufans- Descend from the Himalayas to forge an enduring empire.
  • Viets- Drive out would-be conquerors with relentless guerrilla tactics and subterfuge.
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Realms 1.70 Release

News

The latest patch comes with a number of improvements and additions. First off, no fewer than five new civilizations from various parts of the world: Moors, Mandinkas, Burgundians, Malays, and Muisca.

There are also a number of balance changes, including many that folow HD 5.0. Moreover, there are two new generic units: the Carrack and the Elephant Archer. Carracks, available in the Castle Age, deal area damage with a bonus vs galleys, but are extremely vulnerable to fire ships. Elephant Archers are slightly more expensive, but are otherwise similar to their Indian origins. They are available to the Indians (at their original price), Khmers, Bamars, Viets (+10% movespeed bonus), and the Malays.

The Tufans see a considerable rebalancing, with a reworked unique tech and bracer allowing fully upgraded cavalry, as well as complete access to the militia line.

Viet spies become a secondary unit, with the Than Co (a hand cannoneer with blast damage) becoming the primary castle unit. Archer movespeed is now a civ bonus rather than unique tech, replaced with a new unique tech that gives archers a bonus vs ships: Hich Tuong Si.

The Scenario editor also sees improvement. Trigger options are greatly increased with the incorporation of both Daniel Pereira's Extended Triggers Patch and WAIFor's Trigger & Extension Patch. Numerous new editor objects are also added.

And of course, a selection of new random maps. Several alter the tech tree for a new experience: a drush-wall-fast Castle is an impossible strategy on Hattin, where walls and towers are disabled. Turtlers will appreciate Stronghold, where Castles and towers are not only half price, but a lack of trebuchets and bombard cannons ensures an attacker with have to force the way in with a determined frontal assault.


There are also two families of maps adapted from works by Gallas:

Dragon maps replace the Aztec civilization with a reptilian hunter capable of taking down cities singlehandedly. Adapted from Terror of the Dragon

No Rush maps separate players with an impassable barrier that vanishes after a certain time.


Realms 1.20

Realms 1.20

News 1 comment

Realms 1.20 released, with two more civs and new random maps.

Realms 1.02

Realms 1.02

News 4 comments

Realms 1.02 released, with a new set of improvements.

Realms v1.00 released

Realms v1.00 released

News

A new and improved version of Realms, with two more teams

Realms Full Credits

Realms Full Credits

Feature

The unabridged list of content contributors for the mod

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No Rush Map pack

No Rush Map pack

Script

A set of maps that prevent rushing for predefined periods of time.

Realms 1.711

Realms 1.711

Full Version 11 comments

Realms version 1.711, which includes seventeen new civilizations: the Armenians, Balts, Bamars, Bohemians, Bulgars, Burgundians, Chimus, Dutch, Helvetians...

Comments  (0 - 10 of 144)
Vartolumei
Vartolumei

I played this mod and i really liked it.But when i tried the bulgars i heard they speak in turkish.The bulgarian is a slavic language, similar to the russian.I hope you will change it in future.Keep up the good work.(sorry if there is a some grammatical issues.)

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Jorritkarwehr Creator
Jorritkarwehr

Glad to hear you appreciate the mod!

Bulgarian is a Slavic language, but the Bulgar people originally spoke a Turkic dialect. Ideally they would use the actual language, but there's a distinct lack of the recordings for it in my possession. I may switch at least partially to the Slavs' voices in the future, though.

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Guest
Guest

I may sound stupid for this but, can someone please explain how it is that one would actually go about installing this mod?

Cheers.

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Dimmo87i
Dimmo87i

Are you on steam or disk? There's often a README or How To Install file present when you extract the mod file. I'm just browsing so I don't know what the deal with this mod is, sorry.

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Guest
Guest

disk, yeah I saw the readme but when I install the mod it allways says,"an error occurred while trying to open input .exe file" it shows up in the patcher, think ill need someone who's tech savvy to help out!

the game does start but any match that i start just crashes immediately.

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Jorritkarwehr Creator
Jorritkarwehr

It could be a permissions issue. Try moving the game folder out of Program Files before installing.

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cabaleva
cabaleva

just finished checking all the units there was one in particular i liked (Nihang) kinda reminded of (Tron Legacy) wish they could make a mod of that anyway great great units and great textures

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cabaleva
cabaleva

Truly Great Work made a brilliant game even better

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Guest
Guest

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Omkar_Satapathy
Omkar_Satapathy

Can you please do two small changes:

Remove the wings from hussar model. Winged hussars were used by Polish only. It looks very unhistorical to see them with other countries.

Add the janissary model from beta version of the game. This is because janissary were renowned to were a conical hat, which was removed by game developers in subsequent version for some unknown reason.

So far mod looks awesome. But some civilisation have mixed architecture like Khmer have Indian+Chinese architecture. Will you update them with better version ( maybe take the architecture from HD version)?

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