The lore would be a gamer from the 2025 AD was testing a experiment that uses a unknown ingredient that could be used to create multiverses. Meanwhile he had all his fictional civs and models and designs based on medieval times set up ready to turn into civilizations for his private multiverse he creating. The experiment failed and the ingredient (that is known for creating multiverses) exploded and caused a disruption in the timeline and his fictional civs spread all over history thus becoming real civs. The civs he created began to appear through out history. the 12 civilizations he made were scattered across the earth but for some strange reason they all appeared between the 500s and 1500s resulting other civs were given slightly less land in the process
Meet the civilizations
Festivians: The festivians are a heavy eco-focused trade civilization with strong infantry.
Humbugians: The humbugians are a siege-orientated civilization with an infantry that acts like a siege unit.
Frostics: The frostics are a heavily defensive civilization with self-healing archers and ice based weaponry
Humorish: The humorish are a archer and siege civilization with a tanky gunpowder unit and scorpion-archers.
Yearro: The yearro are a gunpowder civilization that use firework units that generate gold per hit
Goldians: The goldians are a medium cavalry and trade civilization that are masters of the golden weaponry.
Stonish: The stonish are a siege civilization thats known for dealing dangerous damage using stone weaponry.
Epicans: The epicans are a defensive and naval civilization that have a barracks that learns to fight back.
Minecraftians: The minecraftians are a heavy economic civilization wtih a good selection of unique units.
Embers: The embers are a defensive civilization that can defend with volcanos and flame throwing weapons.
Twitchians: The twitchians are a gunpowder civilization that can create swarms on light hand cannoneers.
Haunti: The haunti are a cavalry and naval civilization that have monks that can convert very quickly.
Those are all the civs and i hope you enjoy using the mod
This update improves the mod and adds four new civs so with this mod you can play a "the mod civs only" matches.
1.3 adds a lot of improvements and bugfixes and balance changes.
This is an unofficial expansion for age of empires ii the conquerors which is based on christmas. This uses userpatch and extended triggers and patch...
A patch to fix a few things and reworked the behemoth unit
This is a small update for now but 2.0 will be the anniversary update
This is an unofficial expansion for age of empires ii the conquerors which is based on festive things. This is version 1.8.5
This is the 1.8 (skirmish update) There is no new civs but more of a map update adds a lot of maps .
This is the anniversary update for the festive mod this mod was made one year ago (nov 22 2019) also this update is being released later due to some extra...
This gives a bunch of changes but also adds four new civs
still dont work i told you make exe file
i have its in the 1.8.2 update its called festive.lnk. if you dont know how to do then sorry no offense but i can't help you, it's easy a lot of people know how to install it
please make exe install file or post video for us to see how work for you please
The install instructions are in with the change log
Ese es el detalle cuando extraigo el juego solo me da como una hoja en blanco,pero tiene el mismo nombre del archivo en el Conquero, cuando lo pegó hay tampoco lo sustituye, cuando hablo el juego no hay civilizaciónalguna. Que estaré haciendo mal
Im planning on working on a total conversion which will be under its own name soon
Hello, i tried to put the files into aoe 2 folder, but didnpt work. At least there are modded units in the scenario editor,but i can't pick modded cicilization on standard game
did you put the age2_x1.xml in the games folder
como es instala esta cosa, donde se pegan los archivos
Aoe2/games folder