Started as a successor to Eisenfaust's Realism Mod, this mod is set out to be the absolute pinnacle form of what Star Wars Battlefront could have been, and should be. I've always found the original Battlefront to be sluggish. Slow movement speed. Slow blaster fire that had almost no 'oomf' behind it. It was boring compared to the new shiny gameplay of the EA games. Now I've restored, at least in my opinion, Battlefront's essence- Huge intense battles, immersive sound effects and visuals, do anything you want, go anywhere you want. Fight the battle YOUR way.

Post feature Report RSS Enhanced Gameplay Mod 2.4 RELEASED

Antstafer's Realism/Enhanced Gameplay Mod Version 2.4 Released. Update includes many balancing fixes as well as graphic and sound modifications.

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Moddb.com

I finally found time over the past few weeks to bring a fresh coat of paint to this mod, as well as rebalance and rework everything I wasn't able to fix before.

What's New?

  • Changed FOV for ALL units and vehicles (Again. I missed a lot of vehicles last time. Should be good now.)
  • HD Models from Gistech's Visually Improves Sides Mod. Low poly counterparts have been removed from these!)
  • New sounds from 'Gistech Visually Improves Sides' mod.
  • Rebel Pilot floating head LOD fixed
  • Gave a buff to Wookies, to give the rebels a bit more of an edge.
  • Max fly height enabled on all maps
  • Map AI counts decreased a bit for stability.
  • Decreased damage for rifles and pistols and a few other weapons (Again. Spent a looot of time rebalancing the weapons.)
  • Grenade blast radius more realistic. No longer will it kill you when you should be far enough away.
  • Rifles and simple blasters no longer knock you over as much. This was quite annoying.
  • Tusken Raiders and other factions balanced (Again.)
  • Gunturrets balanced (Again.)

preview

preview2

Post comment Comments
Guest
Guest - - 690,776 comments

Would be nice to see the wreckage of mech like ATAT or ATST much longer on map after kill...

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giftheck
giftheck - - 102 comments

Nice to see you're still around! Just something from the research that's been done, removing the lowrez models is likely not a good idea for SBWF1.

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Magnum128
Magnum128 - - 104 comments

WOWOWOW very nice ! instant download

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Guest
Guest - - 690,776 comments

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