An alternate version which removes the blaster impact SFX.
If you are installing over a previous version, make sure to copy your old battlefront.exe somewhere else, and then replace the new one that is made after installing. Failing to do so will result in the installer corrupting the executable.
Although it is always recommended to install a new release over a fresh vanilla install of the steam version.
This is an alternate version which removes the blaster impact SFX.
ALTERNATIVE DOWNLOAD LINK
Install Guide
The EGM team is proud to present V3.2 of the Enhanced Gameplay & Graphics Mod. This release features a plethora of bug/balancing fixes as well as a way for modders to insert their own LUA plugins.
V3.2 Changelog-
- Adjusted each map's spawn rates individually to achieve a balance with EGM's faster gameplay
- Certain unit classes are now more aggressive with pushing forward to capture CPs
- Rebalanced the heavy class's scattergun. Now it looks and functions more like an SMG. Can no longer zoom. Now has limited ammo, and muzzle flash is now working.
- Rebalanced class spawn percentages and reworked damage output for torpedo launchers. This makes playing as non-riflemen classes seem more engaging and important, as well as makes vehicles less tanky, but still survive-able to play as.
- Added a subset of turrets for beachhead maps to act as heavy machine guns, and adjusted the regular turrets to have a slower rate of fire.
- Fixed Jet Trooper not using EMP cannon over pistol at long ranges
- Fixed unit class percentages on all maps so that heavy/special class units spawn less often, and also gave a buff to certain units like Super Battle Droids.
- Fixed geonosis pathing/balance
- Fixed grenades being thrown too early
- Fixed Kashyyyk: Docks ATAT missing, Wookies not spawning & stuck units. Removed tower turrets.
- Fixed Endor ATAT missing & Ewoks not spawning
- Fixed Hoth balancing: Winning as the Empire is now possible and teams engage more dynamically.
- Fixed Hoth Dark Trooper's shotgun using old model & texture
- Fixed Naboo: Plains balancing: Teams engage more dynamically. Added Speeder vehicles for flanking.
- Fixed instances of units not moving along paths on the following maps: Kashyyyk: Islands, Endor
- Fix crouch & prone vs standing position accuracy. There is now more incentive to utilize crouching/prone..
- Increased damage of AT-TE cannon towards vehicles
- Increased ATAT health and damage slightly
- Increased Special Unit health
- Lowered rebel combat speeder HP
- Lowered fire rate of ATAT weapons
- Greatly lessened screen-shake from grenades and other explosives.
Launcher Changelog v1.1.1.1:
- Added Plugins option, to allow developers to add new functionality to the game.
- Fix issue of injecting DLL in suspended process (steam version) not working.
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In this new release, you can have plugins to the game that adds or modifies the game logic.
The release contains two plugins already bundled with the launcher.
BasePlugin: exposes basic LUA API functions and provide a way to add new LUA functions using RegisterLUAFunctions function.
SetTeamColor: this is an example plugin that adds support for setting team colors rather than the default Green and Red for allies and foes.
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Both plugins are open source to help get people to add more plugins. We are looking forward to seeing what you will bring to the game.
Known Bugs-
- Republic Tank missing sounds on Docks
- Switching difficulties mid-game can sometimes cause AI to stop entering vehicles
- Rhen Var: Citadel: Buildings disappearing at certain angles
- Endor: Bunker: Trees and buildings disappearing at certain angles
Multiplayer Bugs –
** While Multiplayer works, it can sometimes be unstable and crash after a few matches for seemingly no reason. **
-RandomCrash when leaving MP lobby
Solution: No known fix yet.
-Sometimes can't leave turrets as well as them failing to disappear when destroyed
Solution: No known fix yet.
-Geonosis, Hoth, Beach, Naboo:Plains Enhanced maps are prone to crashing halfway during a MP session.
Solution: No known fix yet but the problem has been identified.
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--MODDERS & 3D DESIGNERS WANTED--
If you or someone you know would like to help out with this project, please reach out to me.
To keep up to date, please visit our Discord- Discord.com
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The EGM Team
- Antstafer
- Abkarino
- Bexdrey
SPECIAL THANKS:
The EGM Team would like to thank the following people over on swbfgamers.com and Discord for their experience and help with troubleshooting this mod as well as keeping modern Battlefront modding alive. None of this would have been possible without their help.
-DarkPhantom
-Giftheck
-Davewsa30h
-Surestsafe
-Sereja
-Fox
CREDITS:
-Pandemic for the Mod Tools, and LucasArts for the game.
-Blender 3.1
-PrismaticFlower on GitHub for SWBF-msh-Blender-IO.
-LarsH for his beautiful vehicle and unit assets.
-Simon Dudley for letting us use his beautiful combat speeder model.
-Robear on Sketchfab for his R4 Droid.
-Janovich on Sketchfab for his ammo pouches.
-Admiral Tributon on Sketchfab for his Phase 1 Clone Trooper model.
-IgorLethe on Sketchfab for his R2D2 model.
-Eknightger on Sketchfab for his B1 Battledroid model.
-Mindmulchforthemasses on Sketchfab for the speederbike.
-Gazthing on Sketchfab for their beautiful ATAT model.
-Giftheck for his sounds mod, weapons and other models and assets.
-Sereja for the Millenium Falcon rig base.
-Free Radical for assets from Star Wars: Battlefront III.
-EA & Dice for assets from Star Wars Battlefront (2015) & Star Wars Battlefront II (2017).
** If we've accidentally left anyone or specific party out of these credits, please forgive us. **