Started as a successor to Eisenfaust's Realism Mod, this mod is set out to be the absolute pinnacle form of what Star Wars Battlefront could have been, and should be. I've always found the original Battlefront to be sluggish. Slow movement speed. Slow blaster fire that had almost no 'oomf' behind it. It was boring compared to the new shiny gameplay of the EA games. Now I've restored, at least in my opinion, Battlefront's essence- Huge intense battles, immersive sound effects and visuals, do anything you want, go anywhere you want. Fight the battle YOUR way.

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This will probably be one of the last updates for this mod for some time, as I've got other projects that I need to shift focus on. Unless a big modding breakthrough happens, the only updates you may see are small patches fixing game-breaking bugs and minor improvements.

Aside from some annoying bugs I couldn't fix on some of the maps, this mod is more or less feature complete.

What's New in 2.6-

  • Fix for light sabers not deflecting
  • Gistech's improved ATST and ATAT models added back in
  • Added Free Camera Mode
  • Hi-Res Casting Shadows for all models
  • Vehicles and all grenades now use the large water splash effect when shooting water
  • Gave the large water explosion effect further LOD
  • Rebalanced Concussion grenades to make them a lot more fun, and deal a bit more damage to vehicles.
  • Kashyyyk Islands- Mountain background and sky color corrected
  • Kashyyyk Islands- Foliage appearing inside certain buildings removed
  • Kashyyyk Docks- Fixed floating objects
  • Kashyyyk Docks- Edited HintNodes around beachhead so the defending team is actually looks like they're defending the position
  • Geonosis- Fixed issue with CIS not continuing the path through the canyon after CP capture
  • Geonosis- Fixed barriers on canyon rocks and added more HintNodes around the battlefield

Future wish list/modifications if we ever figure out a way to increase hard-coded memory limits-

  • Remove the 16mb and 32mb memory limit so we can have HD Models for Units, Vehicles, Flora and buildings.
  • Remove the memory limit on the animation system so all units use high-quality movement animations
  • No limit to decals or effects such as blaster impacts on water
  • Make extremely large view distances viewable and stable
  • Remove 32mb limit on sound effects

Official Discord - Discord.gg . Come join the multiplayer fun!

CREDITS AND SPECIAL THANKS:
*************************

-Pandemic for the Mod Tools, and LucasArts for the game.

-Gistech for his Visual Sides mod ♥. Sounds and ATST/ATAT models

-Eisenfaust for giving me the inspiration to start this mod years back ♥

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Enhanced Gameplay & Graphics Mod 2.5 Released

Enhanced Gameplay & Graphics Mod 2.5 Released

News

Started as a successor to Eisenfaust's Realism Mod, this mod is set out to be the absolute pinnacle form of what Star Wars Battlefront could have been...

Enhanced Gameplay Mod 2.4 RELEASED

Enhanced Gameplay Mod 2.4 RELEASED

Feature 4 comments

Antstafer's Realism/Enhanced Gameplay Mod Version 2.4 Released. Update includes many balancing fixes as well as graphic and sound modifications.

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V2.6 Patch #2

V2.6 Patch #2

Patch 6 comments

You need to download Full Version 2.6 before installing this patch!

Antstafer's Enhanced Gameplay & Graphics Mod 2.6

Antstafer's Enhanced Gameplay & Graphics Mod 2.6

Full Version 18 comments

Started as a successor to Eisenfaust's Realism Mod, this mod is set out to be the absolute pinnacle form of what Star Wars Battlefront could have been...

Comments  (0 - 10 of 35)
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RedShep
RedShep

theres gotta be a easier way for me to download your mod bcuz my netconnection sux ba*lz and it would take around 6-7 hrs(yup) to dl version 2.6 and thats if the download doesnt stop midway through,the only thing i can think of is a torrent file but i dont know how that would work

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Guest
Guest

Thanks for the work you did with this mod! It's brought new life into a game I haven't played in years. The last time I played this game was maybe 2016-17, with the old Star Fire Side mod. Also, thanks for the increased AI count on vanilla maps. They feel like a real battlefield now rather than isolated firefights between a few units here and there.

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Antstafer Creator
Antstafer

Thanks for the kind words! Always nice to hear people are having fun with it :)

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Galo-
Galo-

this works with the CD version of battlefront? (1.2)

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Antstafer Creator
Antstafer

Only the steam version. Gog may also be compatible, but may cause issues.

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themesmith
themesmith

Vehicles seem a bit overly durable against other vehicle's lasers. Takes forever to kill enemy tanks as AT-ST or LAAT or TIE Fighter.

Also the explosions from regular blaster fire seems to flood the sound system causing other sounds to cut out.

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Antstafer Creator
Antstafer

I'll look into balancing this.

This fix will be released on the Discord sometime soon.

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supmod22
supmod22

The Rhen Var Citadel map seems to be broken: For the clone wars era it looks like there are no spawns as the mini-map is empty so it automatically enters the 20 second victory countdown while for the galactic civil war it crashes when loading, not even making it to the unit selection screen.

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Antstafer Creator
Antstafer

Saw this a little late. I'll look into fixing this when I can.

Since the new patch released today, this fix will be released on the Discord instead.

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