Started as a successor to Eisenfaust's Realism Mod, this mod is set out to be the absolute pinnacle form of what Star Wars Battlefront could have been, and should be. Huge intense battles, immersive sound effects and visuals, do anything you want, go anywhere you want. Fight the battle YOUR way.
ALTERNATIVE DOWNLOAD LINK
Install Guide
The EGM team is proud to present V3.1 of the Enhanced Gameplay & Graphics Mod. This release features a plethora of bug/balancing fixes as well as a more streamlined installation process.
EGM Changelog v3.1:
- Fixed Kashyyyk: Beach AT-ST getting stuck
- Fixed Kashyyyk: Docks Foliage floating in some spots
- Fixed Kashyyyk: Docks hole in dock which allowed players to go under the map
- Fixed Kashyyyk: Docks crispy texture on pillar
- Fixed Kashyyyk: Docks vehicles exploding when Friendly Fire is enabled in options
- Fixed Kashyyyk: Docks vehicle pathing along tree line (at-st getting stuck)
- Fixed Geonosis vehicles exploding when Friendly Fire is enabled in options
- Fixed Naboo: Plains grass floating
- Fixed Naboo: Plains water patch missing
- Fixed Naboo: Plains Additional Spider and AT-AT not spawning
- Fixed mission.lvl to call proper sides for vanilla Hoth and RenVar maps
- Fixed RenVar: Harbor tunnel hole which allowed AI to shoot through wall
- Fixed specular map on Republic Tank
- Fixed some localization issues
- Fixed AAT missile icon
- Fixed Assault Units not targeting ships and aircraft
- Fixed HailFire Droid treads moving in opposite direction
- Increased Health and Damage of Bespin: Platforms AA guns
- Increased Naboo: Plains unit count from 55 per team to 80
- Increased vehicle damage output on Snowspeeders to make up for their poor tow cable AI.
- Increase LAAT’s damage against vehicles and buildings
- Increased Spider Walker’s damage against vehicles and buildings
- Increased Droid Starfighter’s damage against other vehicles and buildings
- Increased Jedi Fighter’s damage against other vehicles and buildings
- Increased Arc trooper’s launcher damage against vehicles
- Increased respawn time on Hoth Falcon
- Increased fusion cutter rate
- Increased health regen rate
- Lowered range for the 0x by half. No longer can you snipe across the map with it.
- Lowered damage of Hoth Falcon against vehicles
- Lowered spawn rate for Super Battle Droids
- Added a recoil effect to all weapons
- Added more flyers to each team on Naboo: Plains
- Added more snowspeeders on Hoth
- Removed tracking on AAT missiles and enabled them for the TX-130
- Reduced multiple side.lvls and rewrote map scripts to accommodate them. This now allows for mod maps which were crashing previously to now run.
- Soldiers with rifles will now target aircraft making passing runs
Launcher Changelog v1.1.0.4:
- Added builtin hash check for the exe file to validate both the version, the unpacking and the 4GB patch in both GOG and Steam.
- Now the launcher would modify the exe before launching the game from steam to inject an infinite loop at the program entrypoint. This removes the race condition entirely but changes the file hash.
- The patched one would be SHA1: "E136DE9E14BDAEF87B3B3D85BAB91CA7E57BD364"
- Fixed launcher icon
Known Bugs-
- Republic Tank missing sounds on Docks
- Switching difficulties mid-game can sometimes cause AI to stop entering vehicles
- Rhen Var: Citadel: Buildings disappearing at certain angles
- Endor: Bunker: Trees and buildings disappearing at certain angles
- Mos Eisley: Units stand around in hanger
Multiplayer Bugs –
** While Multiplayer works, it can sometimes be unstable and crash after a few matches for seemingly no reason. **
- RandomCrash when leaving MP lobby
- Solution: No known fix yet
- Sometimes can’t leave turrets as well as them failing to disappear when destroyed
- Solution: No known fix yet
- Geonosis, Hoth, Beach, Naboo:Plains Enhanced maps are prone to crashing halfway during a MP session.
- Solution: No known fix yet but the problem has been identified.
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--MODDERS & 3D DESIGNERS WANTED--
If you or someone you know would like to help out with this project, please reach out to me.
To keep up to date, please visit our Discord- Discord.com
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The EGM Team
- Antstafer
- Abkarino
- Bexdrey
SPECIAL THANKS:
The EGM Team would like to thank the following people over on swbfgamers.com and Discord for their experience and help with troubleshooting this mod as well as keeping modern Battlefront modding alive. None of this would have been possible without their help.
-DarkPhantom
-Giftheck
-Davewsa30h
-Surestsafe
-Sereja
-Fox
CREDITS:
-Pandemic for the Mod Tools, and LucasArts for the game.
-Blender 3.1
-PrismaticFlower on GitHub for SWBF-msh-Blender-IO.
-LarsH for his beautiful vehicle and unit assets.
-Simon Dudley for letting us use his beautiful combat speeder model.
-Robear on Sketchfab for his R4 Droid.
-Janovich on Sketchfab for his ammo pouches.
-Admiral Tributon on Sketchfab for his Phase 1 Clone Trooper model.
-IgorLethe on Sketchfab for his R2D2 model.
-Eknightger on Sketchfab for his B1 Battledroid model.
-Mindmulchforthemasses on Sketchfab for the speederbike.
-Gazthing on Sketchfab for their beautiful ATAT model.
-Giftheck for his sounds mod, weapons and other models and assets.
-Sereja for the Millenium Falcon rig base.
-Free Radical for assets from Star Wars: Battlefront III.
-EA & Dice for assets from Star Wars Battlefront (2015) & Star Wars Battlefront II (2017).
** If we've accidentally left anyone or specific party out of these credits, please forgive us. **
mediafire dl doesnt work. thx for false hope :'(
You can now download it directly from moddb if you had issues with the mediafire link.
So while playing this MOD the other multiplayer maps only have wookies on the rebel side. Examples are Death Star and Tantive IV
Maps which use Jungle, desert or urban unit sets for Rebels will behave like this due to the size limitation of side.lvl files. We're hoping to fix this in the future.
On the Geonosis map the AT-TE's start walking backwards towards the spawn, is that normal?
Why does this ONLY work with steam versions? No GOG love?
You can play it on GOG, you just need to rollback to an older version. The newest version is not compatible.
Please make it playable with latest GOG version
I aint gonna lie, im having so much trouble downloading this
Great mod; I was amazed by how immersive this mod felt. One of my favorite mods ever!
is there a way to make the crosshairs vanilla? i liked the arcade feel of the original shooting.
This mod is SO AMAZING but all the enhanced maps need double the reinforcement count for each side. the rounds are going too fast and not giving the ai a change to have different outcomes. all the rounds usually end with the same side winning because of how quicky everyone kills eachother before capturing anything. Id do it myself but there's no way to edit each map separately in the script editor
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Controls stop working when i use this mod.
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