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This mod is at the very least a mod of Portal which has the orange portals turned blue. Well, here is the main plot: A few years after Chell killed GLaDOS, some not-dead Aperture employees returned, where they found GLaDOS was dead. They wondered what happened, but then the realized that it was a good thing, as she killed most of the scientists' friends. They then decided to build a new GLaDOS, which would be made right this time. When they finished building, all the portals turned blue. Curious, the scientists took a look at its AI. It turns out it really hates orange portals.

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RubyCarbuncle Mar 3 2011, 6:49pm says:

What about actual in game screens? I mean the custom models are cool and all but, seeing the maps we'd play through would be better.

+2 votes     reply to comment
Shining.Wing Author
Shining.Wing Mar 4 2011, 7:18am replied:

We don`t really have those yet. Modelling kinda comes before mapping.

+1 vote   reply to comment
Groxkiller585 Mar 4 2011, 3:14pm says:

Actually modelling comes in the middle of mapping. Generally you make the map and brush substitutes for models, then after you get a good looking layout make the models.

'Course this is what I understand of it and everyone is different so go about this however you want to.

+1 vote     reply to comment
Shining.Wing Author
Shining.Wing Mar 5 2011, 12:53pm replied:

Okay, I'll agree with you on that one.

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pfannkuchen_gesicht Mar 6 2011, 2:42pm says:

so, what next?
If you can't model then learn it and don't buy one modelling package after another, that won't help you to get skilled.

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Shining.Wing Author
Shining.Wing Mar 6 2011, 5:27pm replied:

What do you mean by that? Each of us use one program. None more.

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pfannkuchen_gesicht Mar 7 2011, 6:12pm replied:

oh, sorry, didn't read the authors correctly, I thought you alone buy one modelling package after another.
happens sometimes when it's late and I'm tired.

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The student version!

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Mar 3rd, 2011
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