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The Anthology of Horror was a unique mapping project designed to bring three distinct stories, all in different locations and setpieces, to life. It was cancelled after the release of Shelter, the first entry. The reason why can be seen in the last news post.
I really enjoyed the atmosphere. I don't have a super rig, but I've never seen anything so pretty on my computer before. I say pretty - I mean hot dog. I turned on the flashlight and thought I was lookin at a real plant 0.o.
But that kind of starts with some funniness. I dont know the key controls, and concidering the readme to get it running a little heads up would go a long way.
It was tooo short, but at the same time effective. I DO want more =) It's a shame this isn't going to be fleshed out. I think given proper time, and more shorts like this you could have a really original way to tell horror stories.
First of all, I hope I'm right in understanding this is a different mod from The Worry of Newport. I didn't play that due to the whole remaking of part 1, and I'm not sure if you have actually done that yet or not, but anyway...
Most importantly, I didn't like it. There are a few reasons why that I'll get into, but as for how I played it, I may not have been in the mood to. I can appreciate a good horror game/story/whatever but there isn't much that really gets to me, Amnesia: TDD, Penumbra and Silent Hill being the ones that do. Some might say I'm setting the bar a little high, but then that's what we're here for, right?
I'll start with atmosphere. I really wasn't getting any, and that could just be my own fault. The car you drive past at the start I actually drove past a bit then stopped because I wasn't sure where the hell it was going, which didn't help. I could hardly see into the forest, which also didn't help. Grey fog walls are dull to see when looking into the forest. Also, on the way to the shack, that weird cliff thing on the left side of the road made no damn sense at all, WAAYYY out of place. You don't need physical walls to stop people going off the path and looking at things, instead you make them not want to go there and have the path clear and safe.
Maybe this is my own fault for not reading the readme (I'm too lazy to read readmes other than for installation usually, unless I'm yelled at to read it from the start of it) When I was walking to the shack I got bored (again, atmosphere!) and pressed random buttons; throwing grenades and opening up the book before reaching the shack, which then proceeded to break and force me to restart. I broke the book again when I was at the shack when page 2 refused to load, so I threw the book and the game ended. I did actually finish the game, but I never saw page 2, and guessed (correctly) the ending out of boredom.
You talk about atmosphere only working when there is a good story. It works both ways.
I never finished it because the book broke both times I tried it. I hit my use key (remapped) and opened it just fine (Looks good!) and read all the pages then hit the use key again (as instructed in the readme) and the screen went black with just a credit at the lower half of the screen.
Was that all? I seem to think not. I was also not impressed with the terrain. I felt that you could have added much more terrain around the area and give it a very creepy look. The "barriers" were way too obvious. Ity felt like an old source game (I love source but the older games and mods all used very narrow corridors for outdoor levels like this).
Sorry to be harsh because I always appreciate someone's time to create something. Please don't be discouraged. I left this feedback to help as you have requested.
Thanks for making it!